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Recent content by PeeDeeZee

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    Official 1.1.6 Patch Notes/Patch Discussion

    This statement is laughably ridiculous. If you can't hit a character that's in slow-mo stun, it's definitely not the move's fault. Virtually every other kill confirm in the game requires much much much tighter reaction time. Bayonetta has (and retains) the best counter in the game.
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    My idea for a Bayonetta Fix

    There were no missed offensive Witch Time or regular ABK in the set... Math refresher: 0/0 is not 100%. 0/0 isn't even a number. There's nothing to measure. I could've watched a Cloud ditto and learned just as much on how to punish Bayo's WT/ABK. It's embarrassing. You posted a bare link...
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    My idea for a Bayonetta Fix

    You misunderstand the fix I introduced earlier in the thread. I proposed that Bayonetta missing Witch Twist or regular ABK would throw her into a special helpless state. In this state she loses her Witch Time, downward ABK, and aerials. The intention here was to not touch her recovery or...
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    My idea for a Bayonetta Fix

    I'm not opposed to more landing lag. I'm glad you also recognize that the moves should be a bit more punishable. Why is my special helpless state stupid? Does it not have the effect it intends? Counting encapsulates all the intangible factors that go into the success rate of punishing a...
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    My idea for a Bayonetta Fix

    Rewinding a bit to the reply to my post... I'm not arguing that the moves are simply low risk. I'm saying (over and over again) that their risk is not proportionate to their damage. A player that successfully avoids a potential death combo should get rewarded with something a bit more than...
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    My idea for a Bayonetta Fix

    Most people automatically realize/accept how risky a move is. We all know without counting that ZSS's Boost Kick is highly punishable and Sheik's Fair is not so much. In this thread however, there seems to be some unnatural resistance to admitting that Witch Twist and regular ABK are not high...
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    My idea for a Bayonetta Fix

    Counting is the only way we can have any sort of debate with facts and not resort to hearsay. I've applied it fairly to every single video so far. Do you have a better way of measuring how reliably two moves can be punished? I thought that the ratio of successful punishes was an indisputable...
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    My idea for a Bayonetta Fix

    I count 5/12 missed Witch Twists and regular ABKs (not used for recovery) getting punished. That's still under a 50% success rate. This is not a passing grade and not reliable! I'm being generous here too: The last kill by DJ Jack (the only hard punish) was really a punish on Witch Time, but...
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    My idea for a Bayonetta Fix

    My focus has been on missed Witch Twists and regular ABKs exclusively. I have made that clear from the start. I don't believe the moves are adequately punishable for their danger to opponents. I have provided you evidence of my claim in addition to a proposed change that touches 0 of Bayo's...
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    My idea for a Bayonetta Fix

    I found the video. It was actually uploaded today after your post! Whiffed ABK and Witch Twist (non-recovering) are punished 30% of the time. All punishes were soft. Missed Boost Kick was punished 1/1 times with an Up-Smash KO. Don't say it's "on you" for not getting a punish. Marss is an...
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    My idea for a Bayonetta Fix

    Whiffed Shoryukens get punished. See this video between Trela and Ryo. Missed Shoryuken is punished 2/3 times. Notice how Trela only throws it out when he thinks he can convert into it. This is because it's a high risk move! Monkey flip isn't a high reward move. Why bring it up? Few...
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    My idea for a Bayonetta Fix

    If you can't find a match in which missed ABK/Witch Twist get punished at a reliable rate, doesn't that mean they're tough to punish?? It doesn't matter if she uses them too much. If she misses them a lot and gets punished little, then they must be high reward, low risk. ZSS uses her Boost...
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    My idea for a Bayonetta Fix

    Did you just pick a random set where Bayonetta loses? I counted the number of times Bayonetta missed a regular ABK or Witch Twist (and was not recovering). I counted 21 misses. There were only 5 punishes: Single Uair (This actually occurred after Bayo jumped off of MK's head. It really...
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    My idea for a Bayonetta Fix

    I understand how everything looks on paper, but theory isn't always the same as practice. Can you "cherry-pick" a video of a good Bayonetta reliably getting punished for whiffed ABK or Witch Twist? I can't show you every video on Youtube to convince you of my point, but you should be able to...
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    My idea for a Bayonetta Fix

    I offered up a potential way to make Bayonetta more punishable without hurting her combo ability. In contrast, your response was "Just stop." Please be fair. Watch this video. Count the number of times Bayonetta gets punished for a missed Witch Twist or ABK. In the first 5 minutes, the...
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