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Recent content by oksas

  1. O

    Official The 20XX Melee Training Hack Pack (v5.0.2 - 1/20/2023)

    just wanted to chime in and say thanks again for this really awesome pack, to you @achilles1515 and everyone else involved. inclusion of SD Remix is absolutely awesome, and the new game modes are a total blast. spent a few hours last night playing Chess Melee doubles and it was pretty amazing. I...
  2. O

    Project Melee 64

    I really hope this takes off, would love to see this :D
  3. O

    Project Knockback simulator [Alpha]

    very cool :) might be worth adding type="number" to the input elements to make them only accept numbers
  4. O

    Crazy Hand v1.31 - Character editing program

    I'm sure it's already been answered, but I've skimmed the past few pages of the thread and haven't seen any explicit mentions... does Crazy Hand still rely on isos being 20xx to inject fsm?
  5. O

    Crazy Hand v1.31 - Character editing program

    as always, thanks for the update. very handy just having those two hitbox and sound effect fixes in there. I don't think I mentioned this before but, would it be possible to display the subaction IDs (value-wise) next to their names somewhere? this is based on my assumption that whatever the...
  6. O

    SSBM DOL that accepts Gecko codes

    so does this mean that converting from Gecko codes into DOL will be obsolete from here on out? is this something that could be included in future 20xx builds? I guess you mention that it overwrites the debug menu though, so I would assume it wouldn't necessarily be that universal...
  7. O

    Editing Projectiles: What do we know about this topic?

    god bless you crazy hand folk
  8. O

    Melee Gecko Codes + Guide and Discussion

    glook, you are amazing
  9. O

    Melee Minus: Breaking **** since 20XX

    good point! yeah, it does sound like reusing some of the existing animations would be best. I actually have been working on falcon and decided to give him a shine (using the throw animation + some electric effects; it actually looks pretty ok now I think) over neutral b, and maybe keep falcon...
  10. O

    Crazy Hand v1.31 - Character editing program

    hey man, I would actually recommend you check out some of the more recent posts in this thread as there's some discussion about cancelling special moves. it's not quite as straightforward as cancelling normal attacks, unfortunately :\ definitely do-able though. we know how to easily make a move...
  11. O

    Melee Minus: Breaking **** since 20XX

    Stratocaster, I just wanted to ask if you had done any note-taking or research into possible effects to use for new shine moves. Light item throw down animations look to be decently reliable for a number of characters as you said before, but finding appropriate graphic effects seems a lot...
  12. O

    Crazy Hand v1.31 - Character editing program

    awesome. looking forward to it :D found another bug. the sound effect script seems to require 7F 40 at the end of it for the sound to actually play, but the sound effect script generated by Crazy Hand itself just has those last four digits as 0s. took me forever before I realized this...
  13. O

    Crazy Hand v1.31 - Character editing program

    I'm having some trouble with new hitbox creation... it seems to be fine when I just modify existing hitboxes, but when I make a new hitbox, every time I hit the save button, the "hitbox interaction" property resets to 0 D:
  14. O

    Melee Minus: Breaking **** since 20XX

    thank you so much Stratocaster :D this is immensely helpful. pichu was actually one of the next characters I was working on (and was having some issues with what to do with his down b) so this is amazing. thanks so much man. definitely useful, no reason to apologize about it not being more detailed
  15. O

    Editing Projectiles: What do we know about this topic?

    I think in the SD Remix topic, at one point Ripple posted a version of Doc with pills that put you to sleep, which I assume requires modifying the hitbox data for the projectile. so... if that's possible, then surely it can be done with other projectiles, so long as their hitbox data locations...
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