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Recent content by officialsticktendo

  1. officialsticktendo

    What about UP-B CAnCEL and others DOc mario skills?

    Up B cancel would be pretty nice especially if they made the timing easier. Other than that Doc didn't have any other tools that he doesn't already have aside from the reverse Nair but I think people are already comfortable with his current Nair.
  2. officialsticktendo

    A 3.6 Mario MU Thread: ASK YOUR QUESTIONS HERE

    Does anyone have any tips for the Lucas MU? I play Mario and G&W and struggle with both but I feel Mario has better options overall.
  3. officialsticktendo

    What about UP-B CAnCEL and others DOc mario skills?

    Mario was basically built to be a combination of Mario and Doc. The pills are statistically the same as the fireballs, but with a different model and sounds. His F-air has qualities of both Mario's and Doc's, where the later half of the animation meteors like Mario's but the first half is like...
  4. officialsticktendo

    How to secure a pocketted tree on the opponent ?

    I haven't found a lot of moves that lead into a pocketed tree, but I like the jab x2 idea. Alternatively, you could use it when edge guarding as you would a normal tree except this will kill at basically any percent. The idea I guess is to set your opponent up to be in the arc of the tree but...
  5. officialsticktendo

    New Villager Advanced Technique - AquaPlaning

    Lol I remember doing this the other day against my friend's Pacman. The interesting thing about this though is that if you pocket the hydrant from Pacman, you can pocket the water that come out of it (you can't repocket the hydrant unless it's launched first). So generally it's better to pocket...
  6. officialsticktendo

    VGD: Dr. Shrunk Says be Happy!!

    Hey there. So I was never really a fan of AC myself but for some reason when the 3DS demo came out the only character I kept going back to was Villager. Even after the game came out I couldn't stop playing as him. I think he's one character that has a lot of potential and can really mess with...
  7. officialsticktendo

    yo

    yo
  8. officialsticktendo

    Q&A Controller / Button Mapping Advice Thread

    I use a Classic Controller Pro primarily for Smash 4 right now (it's actually a Hori Battle Pad, so it's almost exactly like a GCC) and this is the best layout I've found that works for me: Tap jump: Off A: Attack B: Special X/Y: Jump L/R: Shield ZR: Grab ZL (L if on a GCC): Jump C-Stick...
  9. officialsticktendo

    breadbowl

    breadbowl
  10. officialsticktendo

    Project M Patt Edition: Development Permanently Discontinued

    The game store was a Play N Trade I live near. They'd have it set up in their store all the time for people to try out and the SD cards were $10 (you're basically just paying for the SD card). Anyway, I am using NTSC and I have tried updating through the PM launcher. I'm going to try to tinker...
  11. officialsticktendo

    Project M Patt Edition: Development Permanently Discontinued

    So I had Patt's Edition that I picked up from a local game store (they were selling SD cards with PMPE preloaded on it). I just tried updating it last night, but I ran in to some problems. Basically I can get as far as the launcher in the stage builder (the new PM launcher, not the Gecko...
  12. officialsticktendo

    Q&A Mechanics & Techniques Discussion

    While I was playing around a bit today I found out you can cancel a dash with a pivot F-Smash. Basically when you dash, you can pivot then press attack then shield to stop and perform an F-Smash behind you. The timing is relatively strict, but with practice it can be pulled off fairly consistently.
  13. officialsticktendo

    Pocket Discussion Thread

    Not sure why it hasn't been mentioned yet, but he can pocket Mega Man's Crash Bombs. Also, I was curious to see if he could pocket Samus's down-B bombs or any of Ness's specials. I only have the demo so I can't try for myself.
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