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Recent content by Moonlighter

  1. Moonlighter

    Robin Patch Data Compilation - 1.0.6/1.0.8 Notes

    Dash speed is definitely unchanged. Can anyone give any definitive statement on the grab? I didn't notice any difference, but I have a terrible memory about these things.
  2. Moonlighter

    Robin Patch Data Compilation - 1.0.6/1.0.8 Notes

    Seems I got a bad hit on my test, then. I am not very thorough!
  3. Moonlighter

    Robin Patch Data Compilation - 1.0.6/1.0.8 Notes

    Very quick and dirty impressions. Tried to keep placebo out, went strictly by damage and KO percent comparisons on the information sheet. - No grab range change that I could notice. No decrease in dash-grab lag. Throws are all the same. Her d-throw still lacks for follow-ups. Robin still has a...
  4. Moonlighter

    "Now that's strategy!" - Robin Video Archive

    www.twitch.tv/sky_mp3/b/591319082?t=36m04s The greatest Robin mirror match that Smash 4 has produced yet, but that was kind of inevitable given the participants. Xzax's Robin versus Nairo's Robin in a battle for character dominance. Just really gorgeous Robin play in both of your eyeballs at once.
  5. Moonlighter

    Character Competitive Impressions

    I know that. I mentioned that like, right in that post. I was making a point to illustrate that even with a mechanic that damaged the kill potential of vertical KO moves, up-air was still very good. And now without vectoring, it's even better. Either way, it kills much earlier than the 150%...
  6. Moonlighter

    Character Competitive Impressions

    This is objectively false. Levin back-air is incredibly powerful. Levin up-air is godlike and will kill even with perfect vectoring reasonably early. Levin Fair can kill around 120-30% closer to the edges. Thoron will kill around 130%, and can kill ludicrously quickly if you're smart on...
  7. Moonlighter

    Things that you hate to deal with on For Glory?

    Counterpicking to your own character is one thing. Counterpicking your colour is a whole other story. Like, what the hell.
  8. Moonlighter

    Social "Time to Tip the Scales!" - Robin Social Thread

    So many SDs will be a thing of the past. ;_;
  9. Moonlighter

    3DS Community Patch Notes v1.0.4 -- Engine Changes to DI

    The changes they made to ZSS aren't anywhere close to getting her to Metaknight tier, lol.
  10. Moonlighter

    3DS Community Patch Notes v1.0.4 -- Engine Changes to DI

    augh. ;_; I hope knockback is unchanged.
  11. Moonlighter

    1.0.4 - Robins Triple jump has been removed! :(

    It's a bit of a shame, but given how irrelevant it was to the overall game-plan and how situational it was, I think we'll all live. If this is what we needed to sacrifice to the altar to get Robin out of this patch unscathed, I'm satisfied.
  12. Moonlighter

    Q&A "Worthy Opponents Indeed!" - Match-up Q&A Thread

    I'm just hoping those Little Mac roll nerfs are actually real. It's silly how hard it is for Robin to punish them even when you read correctly. And I think the problem with Sonic is just that I don't think there's a good way for Robin to punish most of his approaches and he's just too slippery...
  13. Moonlighter

    Social "Time to Tip the Scales!" - Robin Social Thread

    Aside from Robin, I'm rolling... Jigglypuff: I've always really liked Jigglypuff. It's just such a silly and anachronistic character and I feel like that effect only enhances the more and more Smash lumbers into the future. Helps that they're a very satisfying character to play in general. Rest...
  14. Moonlighter

    1.0.4 Opens the Floodgates, What Changes Would You Like to See in Palutena

    I'd like you to be able to shift Explosive Flame left or right in the brief start-up where you see the spark. IMO, it'd improve the utility of the move a bit, and let you punish roll attempts on a good read. Also, make forward air a little meatier.
  15. Moonlighter

    Robin Alt Poll!

    Just guess.
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