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Recent content by MeteorSpike

  1. M

    Guide Sonic GUIDE/FAQ: ASK QUESTIONS HERE

    What's the frame data for Sonic's customs? More specifically, I'm wondering about his alternate UpB's For instance, what frame does Springing Headbutt come out? (and are the startups for the headbutt and spring separate or do they start simultaneously?) What about Double Spring? What frame is...
  2. M

    Data Moveset Thread - [COMPLETE]

    For Springing Headbutt's frame data, it says "Hits on frame... 1~2 (startup); 3~9 (mid); 10~28 (peak)" Does Springing Headbutt literally come out on frame 1? If so, then wouldn't that make it one of the game's best escape options? (also side question, do any of Sonic's custom UpB's have any...
  3. M

    Frame data for customs?

    I don't understand how to fully decipher it For instance, regarding Springing Headbutt, it's showing percentages at "Frame 1-2," so are the hitboxes on that move literally out on frame 1? It also says "Frame 1-2" for both default Spring and Double Spring, and I know default Spring is not actualy...
  4. M

    Frame data for customs?

    I'm wondering what the frame data is for Sonic's custom specials, primarily his UpB's For instance, on that kuroganehammer resource, Sonic's default UpB's hitbox is out on frame 4 (the spring), is intangible on frame 5, and has a FAF on frame 19 http://kuroganehammer.com/Smash4/Sonic How do...
  5. M

    Marth Dos and Don'ts

    when in doubt, f.smash! give them the 'for glory' special *also, up-taunt to f.smash is a combo: the taunt dulls their ability to reason, leaving them open to attack always land with d.air it looks so cool when it spikes that you will become the local town hero don't bother edgeguarding; when...
  6. M

    Bowser Bomb edge-guarding

    It's variable https://www.youtube.com/watch?v=nybHO680zrE
  7. M

    Bowser Bomb edge-guarding

    I can say it works well, but it needs strict timing. Bowser can force one of three bad options onto recovering opponents by taking advantage of the fact that down.b can snap to ledges: 1. They get bomb'd 2. They get trumped 3. They, in order to avoid getting trumped, must perform a mash-able...
  8. M

    Punishing grabs and dash attacks

    playing villager, you really have to discard the commonplace habits of shield-grabbing and shield-drop-into-dash-grabbing out of mind i think these're villager's best responses to a successfully blocked attack: - shield drop into jab or f.tilt jab is somewhat low-reward, but fast, reliable, and...
  9. M

    Official Official Standard Custom Moveset Project: Villager

    I'm a fan of 2322 In my opinion, there isn't much that Pocket can do that Garden can't; if there is, it's hard to tell because I don't know the exact frame data on Garden (or Pocket Plus for that matter), but Garden's FAF seems similar to Pocket's (not sure about the intangibility of Garden...
  10. M

    What's the frame data on Ike's alternate counters?

    thx, just what i was looking for. i was always under the preconcepetion that smash counter had the same active-window as default, and that paralyzing counter's counterattack had the same startup as default
  11. M

    What's the frame data on Ike's alternate counters?

    For the Stun-Counter (down2) and Smash Counter (down3), what're the frames of their counter-windows and what're their FAF's? I tried searching up Ike's counters but didn't find anything according to kuroganehammer... http://kuroganehammer.com/Smash4/Ike Ike's default counter works from frames...
  12. M

    guys....

    were we given a release date or at least an idea of when to expect this to be available?
  13. M

    How would you change Mario's moveset?

    Mario's fine enough as is, but by god, the 2 moves that bother me to no end are his USmash and DAir USmash should be given the same duration as Doc's and Luigi's: I am so sick of this move blatantly whiffing in the front against anyone remotely "too short" or just blatantly whiffing in general...
  14. M

    Guide Villager's Frame Data [Deleted]

    Holy crap that NAir, DAir, and UAir are just stupidly good
  15. M

    Beginner And Advanced Shield Options By AceStarThe3rd

    So what I'm getting from this is that the only true OoS options that immediately cancel the act of shielding itself are: Forward/Backward roll Sidestep Jump Shield grab Everything else is technically just "an option done immediately after shield-drop," am I on the right track here? Also are...
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