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Recent content by Max Ketchum

  1. Max Ketchum

    Smash Ultimate Ruleset Philosophy

    I don't think we need to worry too much about certain characters being strong on certain stages. That's going to happen regardless of what we allow--even the most unquestionably legal stages (Battlefield, FD) will have impacts on the metagame, so I'm not worried about how Lloid Rocket starting...
  2. Max Ketchum

    Smash Ultimate Ruleset Philosophy

    Yo guys, Max Ketchum here. I'm a commentator, TO, and competitor from NJ. The ruleset affects me in multiple ways at tournaments, and I want to keep it as clean and uniform as possible after the first few months of narrowing down the stages. I'm not a huge fan of forums, as I don't have the...
  3. Max Ketchum

    Get up options from the ledge, lets find out our best options!

    In case ZSS's jab isn't frame 1, I'm pretty sure Little Mac's is For the constantly active hitboxes, I would avoid testing on a rapid jab because they're only active every few frames. Try something like Link's nair
  4. Max Ketchum

    Get up options from the ledge, lets find out our best options!

    Best way to probably test it would be to do a move with a ton of active frames just outside your character's hurtbox, so that when they shield, it expands the outer edges of the shield into the hitbox
  5. Max Ketchum

    Get up options from the ledge, lets find out our best options!

    Gotcha, good work. Now the final verification is to test if that "block start-up" animation produces a powershield if it interacts with a hitbox, but from the looks of it, I'd reckon that you'll just take the hit. Test and let us know!
  6. Max Ketchum

    Get up options from the ledge, lets find out our best options!

    According to this data, you have 0 frames to punish it with anything other than grab if they hold shield, and you have however many frames it takes for spot dodge/roll to become invincible (likely 2-3) to punish with grab Edit: or however many frames it takes for shield to start up, but I think...
  7. Max Ketchum

    Get up options from the ledge, lets find out our best options!

    I'm pretty sure shield has always protected you on frame 1 in Smash. You should definitely test this to make sure if it's still the same in Smash 4, and also test a few other characters' stand up animations from the ledge. I wouldn't say it "mega loses" to grab though, cause grabs are only...
  8. Max Ketchum

    Get up options from the ledge, lets find out our best options!

    Wow, stand up is broken. I thought there were at least two frames of inactionable vulnerability. If that's the case, how come people still get hit with charged smashes from the ledge when they do stand up + hold shield? Shield should theoretically have 0 frames of startup, making it...
  9. Max Ketchum

    Needle Fidget

    Saviors, ever since Brawl, you've found some fairly cool stuff and given it terrible names LOL There's gotta be something better than "needle fidget." Fidget is such a terrible word.
  10. Max Ketchum

    [Dec 2, 2014] Smash 4 Wars - Wii U Weekly (Kinnelon, NJ)

    Get ready for a spooky Halloween edition tomorrow!
  11. Max Ketchum

    [Dec 2, 2014] Smash 4 Wars - Wii U Weekly (Kinnelon, NJ)

    Miis are allowed, equipment is not. ^_^
  12. Max Ketchum

    EVO 2015: Melee or Smash 4?

    I would much rather see Smash 4 get its first spot on the Evo lineup before seeing Melee get its fourth.
  13. Max Ketchum

    [Dec 2, 2014] Smash 4 Wars - Wii U Weekly (Kinnelon, NJ)

    Facebook event: TBA Hitbox Arena announces its NEW weekly Smash 4 tournament - Smash 4 Wars Starting out, Hitbox Arena will have 8 or more killer Wii U set-ups with super-fast Asus VN-247hp 1ms delay monitors wating and ready to go! Soon we will have 12 and Set-ups. So just bring your favorite...
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