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Recent content by Makorel

  1. Makorel

    Official 4BR Tier List v2.0 - Competitive Impressions

    Nair is that move, and one of Pit's best move in general even when it does 0% damage. It comes out quick enough to interrupt Falcon Upair chains and Fox Uptilt chains. Using it as an OOS option is a good way to stay safe and potentially get a punish on someone trying to catch you dropping...
  2. Makorel

    Official Viability Ratings v2 | Competitive Impressions

    It depends on when you do it. I've had the projectiles from HP clank against Upperdash before but that's early on in the move. Later on Upperdash can be pushed like normal. Also I wouldn't describe this as a reflection. Mario's cape reflects Upperdash definitely, but HP just pushes things...
  3. Makorel

    Official Viability Ratings v2 | Competitive Impressions

    Ike's bad for Pikachu eh? Is the combination of range and power just too much? Are his moves strong enough to go through tjolt and punish it point blank? Now there's something I would like to see more of; stronger moves beating out smaller ones instead of clanking and leaving the faster...
  4. Makorel

    Q&A Mirror of Truth or Palutena's Advice? Both available at all hours of the day

    So with the new jab buff I've been playing around with rapid jabs more and I think they're a great help in the Sonic match up. Before I would keep myself from doing a rapid jab by intentionally not pressing the A button fast enough for the rapid to come out, and now that I'm not doing that jabs...
  5. Makorel

    Official Viability Ratings v2 | Competitive Impressions

    When I think of a character like Puff who's b&b is a good air game and good aerial control I think of Wario who is heavier (and smellier), and Meta Knight who has more range and that up air combo. Does Puff have anything over these two characters?
  6. Makorel

    Character Competitive Impressions

    Make that 4/4 when you count the times Pac-Man recovers too low and you eat his 3rd bounce.
  7. Makorel

    Character Competitive Impressions

    Oh right. Still I think Megaman has more than enough horizontal pressure. He has diagonal pressure with metal blade but he gets even more of it with Metal Blade and Danger Wrap. Edit: Now that I've thought about it for more than a minute the KO power is a pretty big deal. I'm not too scared...
  8. Makorel

    Character Competitive Impressions

    It's more that it covers a literal hole in Mega's keep away game. Metal Blade and Crash Bomber both cover horizontal area (along with standard pellets), while his Up Air and Up Smash covers vertical area. This leaves an area diagonally above Mega Man that he can't cover without committing to...
  9. Makorel

    Character Competitive Impressions

    In my experience the lag that Nair colliding with a Pikmin produces is also a free punish. Actually the more I test Pit's Nair the less I like it for getting Pikmin off, mostly due to its consistency. Sometimes it lags, sometimes it doesn't. Sometimes it gets the Pikmin off on the first...
  10. Makorel

    Character Competitive Impressions

    If Olimar is throwing Pikmin out he better have a follow up to that because otherwise it's a dead pikmin, and unless he's safe to pluck Olimar can't afford to have more than one dead Pikmin at a time. One missing Pikmin is a pluck that can potentially be punished. Two missing Pikmin turns...
  11. Makorel

    Character Competitive Impressions

    That's a good question actually. I have several weaknesses I could list: Lack of horizontal air speed. Poor vertical jump height (in the air only). Being floaty helps Pit more than it hurts I would say. Low kill power or lack of a kill confirm (does forward throw count?). You can get out of...
  12. Makorel

    Character Competitive Impressions

    That flexibility goes a long way to keeping Pit from being forced to use his Up B I would say. :4greninja:'d Also it's not like having a hitbox is an end all be all. I think the only Up B's with hitboxes I can't trade with to get a spike are Mr. Game & Watch's Default, Kong Cyclone and Dark Fists.
  13. Makorel

    Character Competitive Impressions

    A few pages back @Iron Kraken said they went toe to toe with @Dabuz and Iron Kraken has Pit as a secondary. I would be interested to hear both their thoughts on the Pit/Rosalina match up.
  14. Makorel

    Character Competitive Impressions

    3 aerial jumps is usually more than enough for me to make it back to the ground. It's sort of like being Meta knight lite in terms of disadvantage state. I thought Pit had one of the strongest recoveries in the game. Arrows to cover coming back, 3 jumps to come in high, super armor side...
  15. Makorel

    Character Competitive Impressions

    If one character is a problem it's easier to say "nerf this character!" because then we're only dealing with that one character needing a nerf instead of however many characters might need buffs. I think at this point in time it's worth asking what characters can't deal with Sheik (or Rosalina...
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