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Recent content by madworlder

  1. madworlder

    Stage Analysis & Discussion Thread

    this should not be difficult to test- 1 stock, two stages available in random select. Random stage, kill yourself to show a winner, repeat 100 times, if it always alternates 100% of the time, we can be confident it is not actually random. This is useful information to know.
  2. madworlder

    Garden of Hope: Stage Research

    Here's a cool video of @Raijinken and I discovering exciting new things about this stage.
  3. madworlder

    Stage Analysis & Discussion Thread

    For Skyloft, the problem with the stage might not be so much that you can be hit while off-stage, but that the risk that off-stage play generates causes players to play a degenerate game and only fight on the grounded parts of the stage, which do not last long. As it stands, I would prefer to...
  4. madworlder

    Stage Analysis & Discussion Thread

    afaik nobody has been able to replicate it since the new patches. additionally, it has ever only worked on one character, wario, as one character, ness, so we'd need both of those characters to get to grand finals at evo despite having no presence in top 16 at apex before that situation happens...
  5. madworlder

    Stage Analysis & Discussion Thread

    A really good thing about how Skyloft's hazards work, is that they only appear in places you don't really need or want to be in the first place. It's good enough to know that being off-stage on Skyloft's platform is more dangerous than other similar stages, you don't really need to know anything...
  6. madworlder

    Stage Analysis & Discussion Thread

    Skyloft's damaging ledges only seem to happen off of the main moving platform, so it's a risk to pursue kills and a hazard to recovering players while on the moving sections of the stage. Knowing the specifics isn't as hard as memorizing all 168 possible routes, as there are set stops for every...
  7. madworlder

    Character Competitive Impressions

    Jumbo Hoops is dumb. I don't think it's top 10 dumb, but Jumbo Hoops is dumb.
  8. madworlder

    Link Jab Cancel Death Combo

    The mixup: I don't think it's that bad or necessary to remove.
  9. madworlder

    How will the tier list be handled if Custom moves/Mii fighters become legal?

    One of these, or they will be ranked with their best set of options in mind for any given situation. Arcana Heart has similar problems now with 24 characters and 24 arcana that change characters' health, special moves, combos, movement, meter gain, and more. We don't have trouble making tier...
  10. madworlder

    Stage Analysis & Discussion Thread

    I probably should have said "closest to average" as opposed to "closest to 5-5", but it gets the point across
  11. madworlder

    Stage Analysis & Discussion Thread

    A bit of devil's advocate- because those stages are static, they will confer certain advantages for an entire game to one character/player. Couldn't it be argued that Wuhu, Skyloft, and Delfino are the most fair stages in the game since they provide a wide array of advantageous and...
  12. madworlder

    Link Jab Cancel Death Combo

    Jab Infinite? There's no need to obfuscate what's going on here.
  13. madworlder

    Character Competitive Impressions

    I'd say Diddy is just as good in 1.0.4 as he is in 1.0.4.
  14. madworlder

    Stage Analysis & Discussion Thread

    When does a stage "get in the way?" If I spike someone from high up and they hit Smashville's moving platform, is it getting in the way, or should I have taken that possibility into account? How big is "too big", and more importantly, why is that an issue? It's harder to kill on Kongo Jungle 64...
  15. madworlder

    What are good Wii Fit Trainer Stages?

    Stage discussion thread is here
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