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Recent content by Macdaddy53156

  1. M

    Advanced Captain Falcon Trials 2015

    I'be been messing around with dash back, pivot wavedash back as a retreating method. Also pivot aerials in general (especially nair). Also trying to get down dash, jump so that I kill the forward momentum. So I can have more control and not overshoot so much.
  2. M

    Satoru Iwata Responsible For Melee Shipping On Time

    **** I messed up this conversation. I made a more developed argument on reddit then started arguing the wrong thing here. What I wanted to say is that some smash qualities were inherent to different parties involved. HAL involved smash games' gameplay matched more with post HAL games (mostly...
  3. M

    Satoru Iwata Responsible For Melee Shipping On Time

    If I give you the KF argument, can you help in this conversation by discussing the other kirby platformers relation to 64 and melee. I pointed out other things other than KF.
  4. M

    Satoru Iwata Responsible For Melee Shipping On Time

    If it is to be less rude to your definition of 'precise platformer', I'll redefine to simply a platformer. Its design probably relates closer to a kirby platformers than any other platformer. And again, smash is not limited to just platformer, so the amount of precision needed to fit into your...
  5. M

    Satoru Iwata Responsible For Melee Shipping On Time

    Remember the meaning of the term 'like'. Smash is a hodgepodge of many titles, not limited to the platformer tropes. It is also a type of 2d fighter, so having lag on some animations doesn't disqualify it's platformer qualities. Also Kirby, a platformer, has a turnaround animation.
  6. M

    Satoru Iwata Responsible For Melee Shipping On Time

    SSB64 and Melee both play like precise platformers. Definitely more so than Brawl or N64.
  7. M

    Satoru Iwata Responsible For Melee Shipping On Time

    I'm not talking about wave dashing and stuff. And again, I'm talking about many titles HAL put out. The control over movement in 64 and melee more aligned with HAL's kirby games (the ones with and without sakurai), or a better description, 64 and melee play with HAL's kirby platformer...
  8. M

    Satoru Iwata Responsible For Melee Shipping On Time

    Amazing mirror came out after melee (melee 2001 amazing mirror 2004), so it didn't come for mirror. Its speculated to take some move inspiration from Eyerok, Wham Bam Rock, Andross, and Bongo Bongo.
  9. M

    Satoru Iwata Responsible For Melee Shipping On Time

    I think I did have an error with multi-directional air dodge. When I look closer, it seems like its only in place with a little momentum following it. And I was more talking about HAL's potential influence on smash than how close kirby fighter's defense or offense is to melee. Other than the...
  10. M

    Satoru Iwata Responsible For Melee Shipping On Time

    I did some research after reading this on reddit, and found something interesting. Smash has a lot of things that should be credited to sakurai, but a lot of this gameplay choices are actually reflected in the games HAL Laboratories makes. Like overall guard in smash games works like kirby...
  11. M

    MLG Anaheim 2014 Smash Full Results

    We still got a huge summer for smash!
  12. M

    [Aug 27, 2014] (Project M) PM Hype Night (Queens, NY)

    Just moved to NY, and looking for the smash community here. Will try attending this this week!
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