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Recent content by Lakuto

  1. Lakuto

    Question about Bullet Arts

    It does. Plus, if hit the Fsmash and hit with the bullet art of the same Fsmash, it will count as two Fsmashes in the stale list. So this means you can unstale moves being using Bullet Arts. I think this is why you'll see Captain Zack use Bullet Art Fair1 once the opponent is off stage most of...
  2. Lakuto

    Stunjacket

    Your opponent gets the 16 frames of the stunjacket lag if he attacks your shield so you have frame advantage I think. And yeah, Dthrow gets affected by the stunjacket. That's the reason why Dthrow > Dair is guaranteed with the stunjacket.
  3. Lakuto

    Stunjacket

    I was thinking the same thing but now I think the stunjacket could be mad helpful. First, granted: Missing a counter could put you in a bad spot. Some moves that activates the stunjacket though are relatively safe to counter (Bayo's BA and Ike's Up B). Once the stunjacket activated though, you...
  4. Lakuto

    Guide Let's Step Up the Intensity: Wii Fit Competitive Discussion and Advanced Techs

    You have to airdodge between DB so you won't have time to place several footstools. Characters usually fall faster than wft so it won't work. You can't cancel DB with a jump too while in the air. You got me curious though. I'd be glad to have things wrong here.
  5. Lakuto

    Q&A Bayonetta Technique Compendium and Q&A

    So I've been messing around with Witch Time out of shield (Shield > Jump > Witch Time) As you all know, Witch Time is the only counter that doesn't refresh hitboxes of moves that have been shielded/powershielded. So, you have to use it if you know your opponent is gonna hit your shield twice...
  6. Lakuto

    Miracle Of Light - Palutena in SSB4 (Featuring Cereza from Bayonetta-series)

    My b, thanks for correcting. All my other characters does 13% so I guess I mixed that up. That's interesting that you bring up the fact of Bair getting staled. You're right, spamming any move wouldn't get you anywhere in the first place. I think it's very important to vary moves with Palu...
  7. Lakuto

    Miracle Of Light - Palutena in SSB4 (Featuring Cereza from Bayonetta-series)

    I mean, I use it to hit players that tends to approach with aerials too much. RAR SH Bair basically punish that and you can fade back pretty much to be safe. Bair does have landing lag fo sure, especially if use careless/not autocancelled. On shied though, you can be pretty safe if...
  8. Lakuto

    Miracle Of Light - Palutena in SSB4 (Featuring Cereza from Bayonetta-series)

    Bair is godlike. I use it a lot in neutral. You can even do two Bairs in a full hop, it catches people trying to punish Palu's landing. That's also part of the reason why my neutral is decent with her. When I play with WFT or Bayo, I can't play a good neutral because I rely too much on move that...
  9. Lakuto

    Bayonetta Tech with Witch Twist

    I saw Ikep post this on Twitter less than two month ago so that ain't that new but still. In his video, he performed it while in the air too(mid combo) so it's not only restricted to grounded opponent.
  10. Lakuto

    Bayonetta Combo & Followup Thread! [WIP]

    Here is the stuff I was talking about for BA Uair if you haven't watched it already. https://www.youtube.com/watch?v=GyL0FJvk5W8 Some combos are DIable and some are only mixup/trap. Still cool though.
  11. Lakuto

    Social The Gates of Hell: Bayonetta Social Thread

    I had a bad experience with character discord group (WFT) so I'd rather not go in the Bayo discord. (People ignoring advance tech on wft discord mostly. Not everyone but most of them) It's ok here though, not that active maybe but yeah.
  12. Lakuto

    Q&A Palutena Q&A Thread

    Not really, you don't have to worry about just tilting it. I find it easier to tap it all the way back (easier flicking the stick once in 10 frame window rather than tilting it). You just have to make sure you have your stick back to neutral position as the Dthrow resumes. But yeah, I began...
  13. Lakuto

    Q&A Palutena Q&A Thread

    If the opponent DI towards you or doesn't DI at all, you don't have to perfect pivot. If you input "back" within 10 frame before the grab ends, you will perform a turn around at the very first frame you get out of the Dthrow. Thus, you will do a perfect turn around jump if you hit "back" then...
  14. Lakuto

    Meta Secrets of the Umbra: Bayonetta Metagame Discussion

    "I still have 25% of Bayo that I haven't showed yet" - Salem I still don't know how half of the things Salem did worked. I might actually study those matches. Shout out to people dying even with SDI. Salem really got something he has yet to share about it, we'll figure it out.
  15. Lakuto

    Q&A Bayonetta Technique Compendium and Q&A

    I personally do Wtw Nair with cstick Nair and inputting jump with a shoulder button. That way you can do it frame perfect easier-ish, the "ish" being not SDing with a misinput Dair with cstick.
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