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Recent content by Kosaki

  1. Kosaki

    Mewtwo Patch (Version 1.0.6[7]) Thread [Updated: May 1st]

    You can no longer execute smash attacks while holding an item (holding A with item, and using C-stick for the smash attacks). Tested it with Bowser Jr and its Mechakoopas.
  2. Kosaki

    Apex 2015 Will Continue Despite Bad Weather

    Those damn ICs.
  3. Kosaki

    Oh hey, I remember you, we played A LOT, GGs, it was really fun ! :)

    Oh hey, I remember you, we played A LOT, GGs, it was really fun ! :)
  4. Kosaki

    Data Invincibility and armor list

    Standard Falcon Punch has some super armor on the last frames before the hit, and I believe, some frames during the hit.
  5. Kosaki

    Lucina Moveset Data & Analysis Thread

    Iai Counter is a really good alternative : - Can mess up the opponent's vectoring because of the opposite knockback. Plus, it has less freeze frame than the regular counter, the hit comes out quicker, so they even have less time to react. - Very good on the ledge when you're facing your opponent...
  6. Kosaki

    Data Invincibility and armor list

    Bowser Jr has some super armor during his side B, he doesn't flinch if he gets hit on the car hurtbox.
  7. Kosaki

    Lucina Moveset Data & Analysis Thread

    To have a better view of the whole landing lag, press the sheild button and wait for it to show up after landing lag.
  8. Kosaki

    Lucina Moveset Data & Analysis Thread

    Ok, my bad then. :q
  9. Kosaki

    Lucina Moveset Data & Analysis Thread

    Just for your instance, the third up B does sweetspot, everytime. It doesn't sometimes in the video above because there's a delay after a ledge hop in Smash 4 during which you can't ledge snap again. Sakurai overpreventing ledge stall here.
  10. Kosaki

    Lucina Moveset Data & Analysis Thread

    About kill % : https://www.youtube.com/watch?v=iZPxLLaL4N8 Please test kill moves at 0% if you're willing to make tests.
  11. Kosaki

    Lucina Moveset Data & Analysis Thread

    That's some good stuff sir.
  12. Kosaki

    Vectoring: The replacement to Directional Influence in Smash 4

    Can't wait to hear D1 shout "NO VEE EYEEEEEEEEEEEEEEEEEEEE".
  13. Kosaki

    Vectoring: The replacement to Directional Influence in Smash 4

    IMO, "Hitstun shuffling" sounds nice too.
  14. Kosaki

    Vectoring: The replacement to Directional Influence in Smash 4

    It won't. Because there's a lot of combo strings in this game, and airdodges are way less spammable and more punishable than in Brawl. When the opponent is sent in the air, you clearly have the momentum over him in Smash 4 (because hitstun, can't counter attack or get away quickly), and your job...
  15. Kosaki

    Vectoring: The replacement to Directional Influence in Smash 4

    I believe Sakurai just wanted this to be more intuitive, and in fact, it is.
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