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Recent content by kendikong

  1. K

    Patches Ultimate Needs

    The only thing I care about the most is that elite doubles is way too hard to queue into. Only 30 seconds are given for a 4th player to join before the match autostarts and it becomes a campy 3 player FFA. I made a reddit post and sadly nobody seems to care about this except me.
  2. K

    Why are some stages beneficial to some characters and others not?

    Ridley's side B and cargo throw is ludicrously op on walk-off stages
  3. K

    Charizard and The Mystery of the Lagless Aerials

    I concur. Not only that, Sh fair doesnt autocancel. Autocanceled fast fall nair is hard to land on grounded opponents. Jab range and dmg is worse and doesnt combo into anything and it even sometimes fails to combo into jab 2. Utilt doesnt kill anymore. Flare blitz is harder to snap to ledge...
  4. K

    Landing Lag/Generalized Frame Data Thread (Training Mode Tested// All 76 chars)

    Have you tested dair combos and dair kill confirms with many of these characters?
  5. K

    Landing Lag/Generalized Frame Data Thread (Training Mode Tested// All 76 chars)

    I think something useful in the future would be a shieldstun framedata spreadsheet for all moves. Knowing whats plus or negative on shield is very useful
  6. K

    Discussion of Stage Legality in Smash Bros. Ultimate

    If you think about it, omegas were created solely for the competitive scene. Sakurai was tired of fd being the only stage that was played on so he made omegas so that we could actually experience all of the music and assets, but in the end we ended up not even using omegas in tourney. This was...
  7. K

    Let's Talk Controllers!

    Very interested in the power a wireless controllers. Seems to be the best on the go controller for smash
  8. K

    Hazard Preference Option Proposal.

    I wish there was a random stage select similar to the item select where each stage would have checkmarks for off,normal, hazards off, BF, and omega
  9. K

    Discussion of Stage Legality in Smash Bros. Ultimate

    The point is, only a few stages that are incorrectly picked will need to be redone after a minute goes into the match (players WILL easily notice a transformation). My opinion is that the couple of minutes lost from these instances during an entire tournament is negligible and not worth the...
  10. K

    Discussion of Stage Legality in Smash Bros. Ultimate

    If a hazardless stage takes so long to even notice the difference from its normal form (ex: yoshi's island brawl, lylat, dreamland, FoD), does it even matter that the wrong form was picked or not in the first place? I feel like for stages that are legal both hazardless or not, the set should...
  11. K

    Discussion of Stage Legality in Smash Bros. Ultimate

    I don't see it. Why is it a big deal if players could just restart a match if they discover that one minute in the stage isn't the correct one.
  12. K

    Discussion of Stage Legality in Smash Bros. Ultimate

    Stage mispicks happen all the time, I don;t Stage mispicks happen all the time. Players just sd and start over. No big deal at all if something like this happens.
  13. K

    Don't Ban Stages that seem the "same"

    Hard disagree, because this kind of viewpoint would lead to the removal of superior and perfectly-viable stages like dreamland and FoD for the entirety of the ultimate lifespan.
  14. K

    Discussion of Stage Legality in Smash Bros. Ultimate

    What's this I'm hearing about stage striking stage archtypes being too difficult? Someone bans battlefield, the other player can't pick another battlefield-like stage. What is so hard about that exactly and why are we dismissing this idea so easily?
  15. K

    Discussion of Stage Legality in Smash Bros. Ultimate

    This whole thing about stages needing to serve a purpose to the meta reminds me a lot of that huge mvci controversy with combofiend defending its lackluster roster by basically saying that characters are just functions.
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