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Recent content by Kekker

  1. Kekker

    Crazy Hand v1.31 - Character editing program

    Do you get an error? What error do you get? I have a rather heavily modded v1.02 ISO and it works fine for me.
  2. Kekker

    Crazy Hand v1.31 - Character editing program

    Is it possible that each character has a different, character-specific subaction that checks this number to another value before decrementing it? I would kinda be able to see the logic there, sort of like if (jump) // if you jump { // check if the jumps you have left are inside the range of...
  3. Kekker

    The DOL mod topic

    How do I recognize inputs from the gamecube controller? I'm trying to make a code where d-pad up on CSS disables tap jump, but I have no idea how to set that up.
  4. Kekker

    [OLD] The Melee Toolbox | Current Release: 4.0.1

    When trying to open Melee Code Manager (Mechanics/PSA -> Melee Code Manager), the program tells me that there is no such path as files/MCM/MCM.exe The actual executable for Melee Code Manager is "Melee Code Manager.exe", not "MCM.exe". I tried changing the path in the .bat files, but white...
  5. Kekker

    Official Melee Code Manager (v4.4.1) - Easily Add Mods to Your Game!

    I actually didn't think of that, I'll try when I get the chance and post here with results. I've already posted this question in the SDR thread, I have yet to get a response. EDIT: Ok I think I fixed it. I tried what you said, changing the f0 to just 0, but that just made the code recognize...
  6. Kekker

    Official Melee Code Manager (v4.4.1) - Easily Add Mods to Your Game!

    How would I add codes for Kirby's throws? I know the hex addresses in the Start.dol, but I don't know what I should be changing them to. I wanted to change two things: 1) make f/b throw uninterruptible, as they are in SD Remix. The mash timer is at 0xDADC0 in v1.00, and 0xDB20C in v1.02. I...
  7. Kekker

    SD Remix - 3.3 Full with Slippi Rollback Released!

    Does anyone know the code to make Kirby's forward and back throws inescapable? EDIT: So I found a few things in Start.dol, but I don't know how to get them to work correctly. 1) The mash timer for the throws is at 0xDADC0 in v1.00, and 0xDB20C in v1.02. I tried changing EC 01 00 28 (the timer)...
  8. Kekker

    Social General Ice Climber Chat

    You're welcome. I don't think there's much of a trend for hitbox ID's, it varies with pretty much every move. Some characters have consistent hitbox ID placement, like marth. His tippers tend to be ID 0 I think.
  9. Kekker

    Social General Ice Climber Chat

    ID 0 just means the hitbox has priority over the other hitboxes, it doesn't have to do with the actual hitbox placement. I can check the hitboxes in a couple hours to confirm where the hitbox is (I think it's the hammer, but just comes out later. Will confirm soon). EDIT: The meteor hitbox...
  10. Kekker

    How does Fox's shine work?

    Thanks, I'll read up on it.
  11. Kekker

    How does Fox's shine work?

    I was going to try to add some knockback scaling to Fox's shine, but when I went in to edit the data I saw it was at 100. Apparently, according to Master Hand, Fox's shine has 0 base knockback and 100 knockback growth. Is this still registered as set knockback by the game? If I was to set the...
  12. Kekker

    Who will be the first Melee God to fall?

    I went ahead and read it. I definitely see your point, but I'm going to stand by my opinion.
  13. Kekker

    Who will be the first Melee God to fall?

    Eh, I'd rather just respect your opinion, and you respect mine. It's a bit easier that way. I don't think there's many facts to this argument, just different interpretations of different observations.
  14. Kekker

    Who will be the first Melee God to fall?

    I would, and easily could, but that's a conversation I don't feel like starting at the moment. Not trying to be rude or anything, I'm just busy with other stuff and I've already spent too much time on the forums today.
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