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Recent content by KatoRyusaki

  1. K

    Question about true combos and air dodges.

    Don't forget that there's no rage effect in training mode. In an actually match, the knock back of your attacks vary depending on your rage. Most of what is considered to be true combos only works in the absence of DI. In addition, CPU's don't mix up their DI pattern, thus you're able to...
  2. K

    Who has the best kill options?

    Then I don't know. I tested on training mode where there is no presence of the rage effect.
  3. K

    Dealing with the stress of playing non-top tier

    Hey don't worry about what other people say. Just focus on what you do. Tiers and Matchups are ultimately just theoretical analogies. What's practical is your skill, experience and how you play each match up. Smash Bros along with any other similar fighting games are like a game of chess. There...
  4. K

    Who has the best kill options?

    Are you sure? I did a quick test just to check. I randomly chose Sheik as the dummy and tested all the throws on Final Destination. My results were: Ness Back Throw kills from centre stage at 111% Charizard Up Throw Kills from any where on stage at 114% Mewtwo Up Throw kills from anywhere on...
  5. K

    Who has the best kill options?

    True, the down throw -> up air -> up air -> up b combo is not lethal in the presence of DI on a high ceiling stage. But the kill is guaranteed if performed on stages like Delfino or Halberd, or on platforms that are relatively close to stage ceiling. I'm a ZSS main and I love that combo. But it...
  6. K

    Ideal Changes for Samus to become viable

    Hello Smashers I've always been a fan of Samus, but Sakurai hasn't really put much effort into developing the details in the character's move set to make her viable for competitive play. I've had with some ideas that I'd like to share and hopefully it gets around to influencing changes for her...
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