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Recent content by jeck95

  1. jeck95

    Match-Up Discussion - Diddy Kong

    Stages: I tend to avoid delfino due to the low ceilings and platforms that help diddy combo uairs more. I also avoid duck hunt due to the ducks messing up egg camping. I don't think there is a stage where yoshi has an advantage in the mu besides maybe lylat due to how the stage tilts. Things to...
  2. jeck95

    Yoshi Theater: video thread

    I want to improve my yoshi so if you can watch some of my matches and critique my yoshi, that would be great. https://www.youtube.com/watch?v=5umVzf4apeI - vs Dolo(Diddy) 1 https://www.youtube.com/watch?v=V0AIXkVVPo0 - vs SuarSuar(Sheik) https://www.youtube.com/watch?v=qr9GSOKeMqI - vs...
  3. jeck95

    Q&A Hint Block: Yoshi Question and Answer Thread

    Use eggs (up-b) more, use your shield to block air approaches, and use jump nair/(upsmash at high percents) out of shield to punish those air approaches. If your opponent likes to grab, then use jab and short hop retreating fair to box out that option. Remember your grab range is big due to it...
  4. jeck95

    3.6 ZSS Discussion

    She is definitely not the same as her 3.02 self but I don't think that makes her less interesting than before. One thing I noticed though was that her throws seem to depend on the character's weight then fall speed. I think the difference is noticeable when you d-throw samus vs meta knight vs...
  5. jeck95

    MU: Yoshi vs Mega Man

    Megaman's Fair and Bair out range yoshi's aerials, yoshi just moves in the air very well so it is hard to tell. Also, megaman can go high in the air with his up-b and angle his metal blade. Also, yoshi can only afford to throw 2 eggs before landing again because even though yoshi jumps with his...
  6. jeck95

    MU discussion: Sheik

    I was talking about sheik's ftilts, not her fair. Sheik's fair is amazing against yoshi and shouldn't be challenged. Sheik's ftilts on the other hand, i have been able to combo break consistently. Yoshi has to make sheik's down b whiff if yoshi wants to properly punish that move.
  7. jeck95

    MU Thread : Vs Lucina (Maybe Marth?)

    Egg lay and grab is great against counters. If they go for it a lot, you can bait it as well. Marth and lucina have more range than yoshi but yoshi can either close the distance well or camp them out. Spacing and air mobility is important in this matchup(s) for yoshi. The most important thing is...
  8. jeck95

    MU: Yoshi vs Mega Man

    Megaman has more range than yoshi. If you're megaman, abuse that; if you're yoshi, close the space. Everyone else here already talked about the matchup pretty well.
  9. jeck95

    MU discussion: Bowser

    Egg throw is great and egg lay is great for mix ups. Make him whiff attacks and punish really hard.
  10. jeck95

    MU discussion: Duck Hunt Duo

    I played mvd recently and from that experience: 1) Can is main projectile you need to be ready for because that projectile hinders yoshi's air movement. Yoshi can get around the rest of the projectiles pretty well. Can also comes out really quickly so it acts like a combo breaker so watch out...
  11. jeck95

    MU discussion: Sheik

    Something else to note: Nair can combo break sheik's ftilts
  12. jeck95

    Guide Knitting a Yoshi Chart - MU Portal

    Greninja is an interesting match up i need to play more. But from the greninjas i played against, the matchup can be done. 1) Either armor greninja's nair or make it whiff. His dair is safe on block but on whiff it is pretty punishable. 2) NEVER challenge greninja's upsmash. Just block or avoid...
  13. jeck95

    Good approach options and become less readable?

    My normal approaches from the air are usually egg toss to neutral b or follow up nair. Fair needs good spacing to not get shield grabbed and bair doesn't auto cancel so you have to be careful with bair. On the ground, I either approach with a shield then out of shield nair, grab, dash attack, or...
  14. jeck95

    How do I deal with projectiles?

    For the mario mu, always have a platform to work with (fd is annoying to fight mario). Platforms give you an easier time to get over short hop fireballs, run around, etc. If they full hop fireball, at the right distance (about 1.5 whip distance) you can run right under them (she is that fast)...
  15. jeck95

    Pentakill 3! 7/12/14 Poinciana, FL

    Is there any one in poinciana that can house Gainesville this weekend? We have five people.
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