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Recent content by Ixisnaugus

  1. Ixisnaugus

    Guide Moveset Thread - WIP - Moveset update: %, frame data, etc. | On Hold

    Good work on the OP @Sonic Orochi. I haven't seen it noted anywhere but it appears as though the any Spin rolls bounce (Spin Dash Hop, landing with ASD, ASC etc.) is still a one frame input the moment you make contact with a floor, without lacking a DJ and before you enter a grounded SD/SC roll...
  2. Ixisnaugus

    Data FINAL: Confirmed 1.1.5 Patch Notes

    Nothing obvious about Sonic has changed. Damage everywhere is unchanged unless I missed something. All SD/SC boxes and physics appear untouched. BSBS still exists.
  3. Ixisnaugus

    Guide Sonic GUIDE/FAQ: ASK QUESTIONS HERE

    Poor OoS and few options to directly beat or pressure shield are standouts. Bad smashes and modest growth or tilts and throws mean little opportunity to kill opponents early, at least at ground level. A few other things round out Sonic's problems and keep him in check, but you probably won't...
  4. Ixisnaugus

    Q&A Mechanics & Techniques Discussion

    I think @Pikabunz made a chart detailing how early you could act out of hitstun at certain percents. Can I ask for that to be posted again?
  5. Ixisnaugus

    Q&A Mechanics & Techniques Discussion

    Do we have a compiled list of walk and dash acceleration? Or, how fast it takes each character to reach their max speeds of walking and dashing respectively? I see what I assume is max walk and dash speeds on @KuroganeHammer, but not acceleration.
  6. Ixisnaugus

    Data Moveset Thread - [COMPLETE]

    Finally got around to doing this! You should be able to get the idea. Everything after the Nair depends on your opponent and what they may be able to do, but there isn't much time for them to make an informed decision of how to respond, so following up isn't difficult. Some characters can just...
  7. Ixisnaugus

    Mewtwo Patch 1.1.3

    Yeah that's why I was getting such different results. Mine were off of short hops, not full hops. I didn't cancel the nair, I let the full thing go through, but the hitboxes probably hit differently if you decide to full hop it instead. Thanks for the clarification! The timing may be...
  8. Ixisnaugus

    Mewtwo Patch 1.1.3

    I'd say I'm in a similar boat actually. I never liked coming to this board beforehand because all people did was cry for buffs and complain about Mewtwo's shortcomings. Now there's actual productive discussion coming from everyone and I think it's a really nice place to be now. I'd like to think...
  9. Ixisnaugus

    Mewtwo Patch 1.1.3

    Yeah you coulda... ;____;. Dw though, it was good to understand this move completely. Was tearing my hair out at times trying to get this thing to co-operate.
  10. Ixisnaugus

    Mewtwo Patch 1.1.3

    That isn't true. Whilst you did find a method, I tried the exact same scenarios posted in your guide and I didn't get many of the results consistantly (90-100% of the time) that you did for the large majority of my findings, that's why my second testing dummy was Sheik because that's what you...
  11. Ixisnaugus

    Mewtwo Patch 1.1.3

    Okay I spent a long time labbing and I came up with a result that causes Fox and Sheik to fall in front of Mewtwo 100% of the time regardless of how far I go forward while nairing. As Mewtwo descends from the peak of his jump, input the fast fall. I tried multiple scenarios as well and these...
  12. Ixisnaugus

    Mewtwo Patch 1.1.3

    A few questions for you. First one is how do you manage to connect dtilt nair so early on? I can't seem to get it to come up as a combo in training mode? Second is what method or visual queue do you use to determine when to fast fall nair to make them land infront? I've looked at the nair guide...
  13. Ixisnaugus

    Mewtwo Patch 1.1.3

    Is that the combo involving the dtilt > nair combo several times someone was mentioning earlier (might have been you)?. Mewtwo friend of mine found this: https://www.youtube.com/watch?v=bv23VEmOdIM can it be optimised further?
  14. Ixisnaugus

    Mewtwo Patch 1.1.3

    Tested this myself, it's true. On Falcon at least. I got fair to work once, but jab worked 100% of the time, but only when the opponent is hanging over the ledge. Edit: You can also D-tilt if you grab them out of a dash grab on the ledge.
  15. Ixisnaugus

    Mewtwo Patch 1.1.3

    Excellent, thanks a lot <3. Has anyone come to some sort of answer as to what the Confusion change actually did?
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