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Recent content by haelcher

  1. H

    Crazy Hand v1.31 - Character editing program

    I've been tinkering around with Kirby's UpB and was wondering where I'd adjust how early he can grab the ledge. From what I understand, Kirby can currently grab the ledge on frame 21 of his SpecialHi2 animation. But I can't find a corresponding value in Crazy Hand (briefly checked Attributes...
  2. H

    Meta SSB4 Community Matchup Chart 2015 Results and Discussion

    I attempted to use just this matchup data to create a "weighted" tier list I could compare to the official one that was posted recently. My methods: Average the results from each side of the matchup, essentially turning disagreements on matchups into 0s. Add up the rows to receive an initial...
  3. H

    Frame Cancel

    So if I understand this correctly, this tech occurs when you hit the ground the same frame your aerial connects, so the game starts counting both hitlag from hitting the opponent and the landing lag from hitting the ground. This means we only observe whatever landing lag is leftover from the...
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    Data Brawler Style Discussion

    After some CPU testing, there were a couple things I noticed about some of these moves. First off, Foot Flurry (Down 3) looks like it might have been useful to punish just getting up from the ledge, since when grounded it carries people way out (I KOed a Greninja at 85% from the ledge). It's...
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