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Recent content by gooftroop13

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    Project M Patt Edition: Development Permanently Discontinued

    This is awesome news! Thanks for doing this on a Saturday night!
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    We may all disagree with Sakurai's decision to move away from Melee's gameplay but...

    Masahiro Sakurai, Melee's designer, reflects upon the differences in Melee and Brawl in this article. Long story short, Melee was too time intensive to design because he was a perfectionist about it (which shows in the gameplay), while it was not accessible to everyone in his own opinion. He...
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    Is there any work being done on stage hacking?

    it seems like this could be used for some very interesting results. I was browsing some action replay codes which utilized this data quite well... You can possibly exchange moves like luigi's fire for any slew of other things including pokemon (maybe? would be absurd if you could) based on the...
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    Integrating AR Codes into the Disc Image

    It seems that under this logic the difference between the 1st half of the AR code minus the hex position in the code should be constant (like how Magnus consistently got an offset of 0x1CD158 for 1.00). When I try to apply this same logic to 1.02, I get different numbers for each code. This...
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    Is there any work being done on stage hacking?

    This data seems like it has a lot of potential, but I am a bit confused how these IDs can be utilized. Would I find the block of code that specifies pk thunder, for example, and change that id to another id to get samus' charge shot? Or something like that?
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    swapping character's moves

    Has any one looked into how moves are stored in the hex aside from the hitbox data. I think it would be really amusing to create, for example, a captain falcon with yoshi's neutral b so captain could turn people into eggs randomly. I've noticed in the hitbox data there is a value for hitbox id...
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