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Recent content by GiMiX

  1. GiMiX

    [Possible Spoilers] New Stages Potentially Leaked [Edit Confirmed Fake]

    I'm actually interested in Great Bay, because you couldn't swim back in melee haha. Gettin backthrown under the middle section was death.
  2. GiMiX

    DK Patch 1.08 Changes

    Yeah their horizontal recoveries have invisibility frames on start up. I wouldn't try to gimp/spike them outside of cargo shenanigans, they are squishy anyway. DK's side B is ledge cancellable, I've done some janky spikes and shield breaks on campers utilizing this. But honestly I don't ever...
  3. GiMiX

    DK Patch 1.08 Changes

    I actually find run off Fair/Dair to be the easier spike options. For people mixing it up and recovering high down B is good for countering air dodging though.
  4. GiMiX

    DK Patch 1.08 Changes

    It got a percent dmg increase, so maybe it scales. If that's how it works anyway lol
  5. GiMiX

    DK Patch 1.08 Changes

    Yeah that's what I'm thinking. Kills pretty close to the stage at like 150+ from what I remember. I'll look more into it when I get the chance.
  6. GiMiX

    DK Patch 1.08 Changes

    @DaRkJaWs I've been implementing this, thanks for sharing this still haha. Light hop bair and roll away with this is pretty damn cute. Also, how long has down cargo been an off stage kill throw at high percents? I've been using it to gimp around 70% as a mixup if I don't go for the wall...
  7. GiMiX

    DK Patch 1.08 Changes

    From my understanding the hit box above him isn't as generous as it appears, so they tend to slip out more if you catch them doing a light hop or something (weight affects this too). If you catch them with a still grounded up b this is less likely to happen, however that's not too useful for...
  8. GiMiX

    Why is DK considered to be the worst?

    @Baby_Sneak His bair has a solid lingering hit box and speed bruh...out of all the characters I use I'd say his is the best. It combos into itself, can be done twice on a short hop, decent lingering hit box AND kills. Try retreating with the bairs or poking with end of it and jumping to safety...
  9. GiMiX

    DK Patch 1.08 Changes

    Yeah it is a scrub stomp move, but I've found a lot of success with it (especially vs dodgers and people trying to zone). If killed the knockback on that first hit that would be great though. Isn't it suppose to be the opposite of the air version? Where the blast is at the end and not the beginning?
  10. GiMiX

    Why is DK considered to be the worst?

    Here's a scenario to assist with understanding of tiers. Let's say this game featured clones of mario and there was only one move, f smash. If a character had an f-smash that came out twice as fast and did nearly the same damage as mario, they would clearly be a a higher tier. This is not to...
  11. GiMiX

    DK Patch 1.08 Changes

    Interesting roll trick, I'm going to try that out. I more or less agree what with you're saying about DK. I still perform the best with him in for glory, and spinning kong has A LOT to do with it. The armor, projectile eating, roll stuffing move is just delicious. It does suck when you land that...
  12. GiMiX

    DK Patch 1.08 Changes

    If they are gonna make the damage focused on the clap at least give us more damage or less recovery frames...
  13. GiMiX

    DK Patch 1.08 Changes

    @Donkeykong98123 OK you're right I did test this on battle field and the back throw is pretty damn strong. The low percent up throw mixup I was talking about only works on parts of delphino plaza and halberd. Other than that they have to be well over 100% to get a kill. Taking them near the...
  14. GiMiX

    Uair is not a good move - Your alternatives?

    It has its uses. But at the moment for me it feels like I won't use it unless I have too (Platform shield pressure and clutch trades). Kinda like how I would only use DK's Nair if I can't use Bair.
  15. GiMiX

    Uair is not a good move - Your alternatives?

    After a Fair at Mid percents you could follow up with jump tatsu when they are out of reach of your normals. You can try using nair to set up up tilts and jab combos.
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