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Recent content by Geth Drips

  1. Geth Drips

    Dealing with Captain Falcon

    I feel like a good out-of-shield game is really important in this MU. Up smash oos is useful to catch things like Falcons crossup Nairs and side-B. Up-B oos can be ok to reset to neutral but as mentioned before, the start-up and endlag are really easy for Falcon to punish. And of course LKs oos...
  2. Geth Drips

    Absolutely no reason for the changes

    Why even go for that though, when Wolf has so many other kill options? Hype as it may be, there's almost always going to be a better option. It should go without saying that basing your game play drop zone side-bs is less-than-optimal. He has so many on-stage set-ups for side-b that going...
  3. Geth Drips

    A Survey about 3.5 Zelda ["Results" posted]

    (Forgot how to do spoiler tags :/) Background and Playstyle 1. In 3.02, I played Zelda as a "Main/Secondary/Other" Main 2. In 3.5, I plan to play Zelda as a "Main/Secondary/Other" Secondary 3. My Zelda background comes more from "Melee/Brawl/Both/Neither" (Write "Neither" if and only if you...
  4. Geth Drips

    Secondaries Survey

    My primary main is Zelda, and I secondary Wolf and Sheik. No particular reason why I main Zelda other than she was the first character to really "click" for me when I started playing. I picked up Wolf only about 2 months ago. It's been an uphill battle, almost like I had to completely relearn...
  5. Geth Drips

    Zelda Stage Discussion

    Oh wow I had no idea that was the case. I'll definitely keep that in mind. Thanks Kaeldiar!
  6. Geth Drips

    Zelda Stage Discussion

    Has anyone else had problems with teledashing on the new Norfair stage? Sometimes I can't teledash through the platforms, sometimes I can. I haven't tested it very extensively at all, but from what I've noticed so far, generally it seems you can't TD when the platforms are separated, but you can...
  7. Geth Drips

    Zelda Balance and MU Learning

    I tend to use din's as more of a combo extender as opposed to going for more "standard" setups in the G&W MU. Typically, I'll only use them while G&W is in hitstun. I personally just get punished too much for leaving dins around, and even if I do manage to punish G&W for bucketing a DF, I'd...
  8. Geth Drips

    I before E, except after SH and before K.

    I before E, except after SH and before K.
  9. Geth Drips

    Zelda vs Yoshi, Samus

    As far as Samus goes, I feel like she can out-camp Zelda, so I tend to rush down more than I normally would. Dont rely on Nayru to reflect projectiles, its too slow in most cases so practice powershielding! Other than that, make sure your spot-dodges are on point so you can punish her tether...
  10. Geth Drips

    Any smashers in northern AZ hit me up and lets play some time!

    Any smashers in northern AZ hit me up and lets play some time!
  11. Geth Drips

    Zelda: A good second for Samus?

    I like to go for u-throw chaingrabs against spacies/fast fallers, but it could definitely start some combos off, albeit at lower percents for the lighter/floatier characters otherwise u-throw just sends them too far. D-throw can also yield some results, especially with bad DI from the opponent...
  12. Geth Drips

    Zelda Stage Discussion

    I often find myself allowing Link to camp under the bottom platforms and projectile spam me pretty badly on Battlefield now that you mention it.
  13. Geth Drips

    Zelda Stage Discussion

    My favorite Zelda stages are PS2, Green Hill and Battlefield. When going against a Pit, I like to go Yoshis Story. I tend to do ok there against him, but I'm not really sure why. I really dont like going to FoD, especially against Link and Snake. Warioware is hit or miss, same with Yoshis Island.
  14. Geth Drips

    What happened to wavedashing?

    Ahh I see, that sounds right. I did notice the timing was ever so different when using Fox for example compared to Zelda, guess I just needed to have somebody actually tell me that. Thanks!
  15. Geth Drips

    What happened to wavedashing?

    For some reason, I can WD fine with the heavier and fast falling characters, but WDing with say, Zelda (my main) is a lot trickier (even though her WD is pretty meh anyway). I botch like 50% of my WDs with any floaty character, but thats probably just me. Any tips to correct this would be...
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