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Recent content by Fox Is Openly Deceptive

  1. Fox Is Openly Deceptive

    Creepin' it real.

    Creepin' it real.
  2. Fox Is Openly Deceptive

    Meta The Hero of the Wild - Smash Ultimate Link Metagame Thread

    Link's D-throw follow-ups -------------------- Work in progress. Eventually I'd like to get it looking as good as the d-throw follow-up post I made for smash 4 Link (quoted in here https://smashboards.com/threads/links-metagame-thread-informative-quotes-can-be-found-in-the-op.379659/). I've been...
  3. Fox Is Openly Deceptive

    How to beat simon

    'Blocking tether' isn't even a thing. https://twitter.com/FoxIsOD/status/1098406888062906368
  4. Fox Is Openly Deceptive

    lol quit your creepin'

    lol quit your creepin'
  5. Fox Is Openly Deceptive

    Important Ultimate Buffering System

    Yeah.. this is what I was hoping you didn't mean. This is just normal hold-buffering and there is nothing special about the third frame of the jab and it doesn't have to be held during hitstun (referring to the part in your previous post where you said "Frame three of a jab can be used to buffer...
  6. Fox Is Openly Deceptive

    Important Ultimate Buffering System

    That's not what I'm seeing unless I'm misunderstanding. Can you give a specific example and go into more detail? I'm not sure what you mean by this, but I did address the way these work in the 'fusion specifics' and 'buffering out of a jumpsquat' sections.
  7. Fox Is Openly Deceptive

    Q&A SSBU Mechanics & Techniques General

    https://twitter.com/FoxIsOD/status/1099600354906275840
  8. Fox Is Openly Deceptive

    Important Ultimate Buffering System

    What character/aerial were you testing and under what specific circumstances? I checked just now and it seems to work fine.
  9. Fox Is Openly Deceptive

    Important Ultimate Buffering System

    It's been a while since I've had a chance to touch the game, but I've updated the thread with the specifics of the new '2 x jump-inputs = SH' mechanic, I've made it more clear that there is a difference between a fusion and buffering aerials/item throws out of a jumpsquat, and I've added a note...
  10. Fox Is Openly Deceptive

    Important Ultimate Buffering System

    Updated with another possible instance where you can buffer two actions with the one input. Tilts while using the tilt-stick are hold bufferable though. Maybe you're just having trouble with frame-advance not liking the tilt-stick. I explained what's wrong with buffering stuff out of a dropped...
  11. Fox Is Openly Deceptive

    Meta Legend of the Belmont Clan: Simon/Richter Metagame

    Dump of personal notes that I thought were worth noting. Some (or all?) of it may be known, and I wouldn't know because honestly I don't really keep on top of what everyone else it doing. If you manage to catch HW after it has hit someone (most easily done by first using down-special, having it...
  12. Fox Is Openly Deceptive

    Just got another 3.

    Just got another 3.
  13. Fox Is Openly Deceptive

    Important Ultimate Buffering System

    Huge update to the OP. It's advised that you read over it even if you've read it before.
  14. Fox Is Openly Deceptive

    Important Ultimate Buffering System

    Yo Doval! Nice to see you still around. Before I go on I should note that I had intended to come back and fix this thread up as the first step towards making a video about buffering, as I wasn't happy with the way I worded some parts and I can see that in some cases it has led to...
  15. Fox Is Openly Deceptive

    Meta The Hero of the Wild - Smash Ultimate Link Metagame Thread

    Bomb mechanics you may not know that you really totally should know(!!) The bomb itself when thrown, Z-dropped or bouncing etc is a hurtbox sphere with a slightly smaller hitbox sphere inside it. This is really important to understand as you'll see, so take note. If the bomb hitbox touches a...
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