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Recent content by FireBall Stars

  1. FireBall Stars

    WiiBrawlin Sponsors Joaco!

    @SmashCapps, the guy can't be from Argentina and Brazil at the same time. He can't be the second best Smash 4 player in Brazil if he competes in Argentina, he doesn't attend tournaments here in Brazil. I believe the source used was confused on where he's power ranked. Plus, "argentina" has a...
  2. FireBall Stars

    Smash 4 Controller Lag Comparison

    I'm pretty sure he's using a 120 fps camera to be completely certain but is counting 2 frames as 1 to give an in-game reference, so those 7 frames are indeed 7 frames. Still, being 7 frames or half of that is too slow to be considered because of physics. 64, Melee and PM all have a 1 frame...
  3. FireBall Stars

    Smash 4 Controller Lag Comparison

    If I remember correctly, 7 frames is the input lag namco usually uses to make the online gameplay easier to work with and close as possible to the offline game. They usually couple it with buffering to make it "affect the game less". But man, seven frames, that's a lot of input lag. I guess...
  4. FireBall Stars

    3.6 lucario discussion

    That's where much of the movement in the new run animation was taken from (and other official depictions of Lucario running). I understand that after so much time you've grown attached to the dash and run animations and they are now connected to the character for you. Don't worry guys, every...
  5. FireBall Stars

    Was sonic buffed or nerfed in 3.6?

    It really depends on how things go during the beta period, but we are currently not expecting the balance edits to change by 3.6. Much can happen so I can't answer with complete certainty.
  6. FireBall Stars

    Was sonic buffed or nerfed in 3.6?

    I can confirm that Wizzrobe had nothing to do with Sonic's past nerfs and they were already being tested when Wizzy gave the would-be-changed moves wide exposure. Uptilt hitting in the back is more of a fix than a buff, the hitboxes weren't changed and it's a by-product of making the animation...
  7. FireBall Stars

    3.6 lucario discussion

    Lucario's dash and run animation in 3.5 and before was for the most part ported from Sheik, and needless to say, didn't fit the character and also didn't account for how Lucario's legs are structured. We're definitely open to keep improving any animations though, being for the final version of...
  8. FireBall Stars

    Post Patch And DLC Discoveries: Infinites, 0-Deaths, And More

    If peoeple are curious about how autolink angles work, it's an angle that if given to a hitbox, will move the opponent in the same direction and same-ish speed the user is going. Falco's Nair brings Falcon upwards because Nair has autolink angles on its multihit hitboxes, since Falco is moving...
  9. FireBall Stars

    People are worried about Project M dying, what do you think?

    We already know Nintendo doesn't want to be associated with PM because it is copyright infringement, their policy also does not endorse reverse engineering their products due to piracy, it's also a game that involves IPs from third-parties. So not allowing PM on events they are partnered with is...
  10. FireBall Stars

    Roy and Ryu Sound Files Found

    Roy wouldn't have a victory theme specific to him, he'd share the same as the rest of the fire emblem characters. There's absolutely no reason for victory theme files to have names beyond Z and two numbers as well. Same to mewtwo and lucas, they share / will share the victory themes with the...
  11. FireBall Stars

    The Big House 5 Announced

    It is unfortunate that PM is not there, I wouldn't be able to make to the tournament since I'm from another country, but was hoping to be entertained by the stream. The exclusion seems to be the issue of sponsors fearing that Nintendo might take any kind of action, but most likely not an act of...
  12. FireBall Stars

    Tier List Speculation

    That one is bcuz Brawl. Editing the grapple beam length for the grabs have a few problems that we didn't figure out yet, we can extend the actual beam length but you'll see each grapple beam gfx far apart from each other, looking really bad and weird in the end. For some reason I'm not aware...
  13. FireBall Stars

    Tier List Speculation

    To be fair the removal of the transformations was mostly backed up by the fact that the 3DS couldn't handle them properly as much as it couldn't handle Ice Climbers.
  14. FireBall Stars

    Why isn't auto L Canceling an option?

    No problem, you have strong points about your conclusion. Supported by many as well. For me for example that relationship is quite relevant, but for others not so much.
  15. FireBall Stars

    Why isn't auto L Canceling an option?

    It seems to be a miscommunication here AuraMaudeGone, fighting game fundamentals are not specific to one game, every fighting game share them, and their base is the psychological combat between players, not directly related to the meta game. People tend to be confused due to the name, but...
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