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Recent content by EvilGenki

  1. E

    Gannons uptilt uses

    I use it primarily to specifically edgeguard Ike. His up B doesn't edgesnap on the way up, so if you time and space it correctly so that it goes off at the height of his up B it can connect from outside the reach of the sword's reach due to Ganon's uptilt range. Other than that there doesn't...
  2. E

    Farewell my friends.

    Awwww this is bad news. Sad to see you go Shin, I've found a lot of your information very helpful and I'll miss having your insight when I'm trying to improve. Y'know it's kind of funny that when I first saw Lucario, I made a comment to a friend that he was kind of what I was hoping new...
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    ~Tome of The Dragmire~ v1.5

    I had thought that the dtilt after flame choke didn't work but after trying out Pururun's method, it does indeed work. Check out his list in the matchup thread for a comprehensive guide to who it can and can't work on. Now let's try to find some good follow ups for flamechoke->dtilt. At high...
  4. E

    "How do I beat ___?", the Ganondorf Match-Up Thread

    Yesssss, I've been waiting for a thread like this to open up. I am having the hardest time against Olimar; it seems like he shuts down everything I do easily. This seems like a really bad matchup for Ganondorf as far as I can tell. First some things I've had some luck with. The dash attack...
  5. E

    ~Tome of The Dragmire~ v1.5

    played for about 6 hours yesterday in 1v1s, and I had a few observations. The sideB has a lot of priority, even without super-armor frames; I managed to grab bowser out of his upB and Sonic out of one of his spin-dash attacks without taking damage. The sideB Thunder Punch combo seems to be...
  6. E

    ~Tome of The Dragmire~ v1.5

    yes, it does look like it has SAF towards the end of the dash and also during the actual grab, but I've also seen it straight up grab people out of things without Ganondorf even taking damage. (on SAF you still take damage, right? Or is it different from non-flinch frames)
  7. E

    ~Tome of The Dragmire~ v1.5

    Also, I fooled around a lot with the new forward B. Comboing Thunder Punch afterwards looks like it only works on certain characters reliably, on Bowser it's almost guaranteed, and it worked pretty consistently on a few other chars but I can't remember all of em atm. The move also does seem to...
  8. E

    ~Tome of The Dragmire~ v1.5

    I had an opportunity to play yesterday and I can say that the infi-stomp (thunder storm, as it were) is very very easy to pull off, on a GC controller you can just hold down on the control stick and quickly slide your thumb over jump & A with the right timing to get it to work, with a little...
  9. E

    Just played the game, heres what I see.**

    This is great info, awesome! I am very curious about the new properties of the up smash. I asked this in a different thread but no one bothered to answer yet. In Melee I remember the double-kick up smash had unusual priority; it seemed to stuff some other moves cold, like fox/falco's...
  10. E

    WOW! Ike's Aether>Marth's Final Smash

    Sweet. I also read from a seperate thread on super armor that aether can tank Mario and PT's FSs as well. It's probably more practical to just try and get out of the way in most cases, but it's handy to know.
  11. E

    WOW! Ike's Aether>Marth's Final Smash

    How hard is that to time, can you just hold up and spam B as soon as you see him begin the FS?
  12. E

    Koopa Claw --> Flying Slam

    In Gimpyfish's video a few posts earlier in this topic this doesn't seem to be the case http://www.youtube.com/watch?v=21esqeZ8QVU Have you seen Bowser win off a last-stock suicide sideB somewhere? I wonder if it could perhaps be dependant on the size of the character you are doing it to?
  13. E

    Question about Snake's explosives

    I got a little bit of play-time today so I found the answers to a few of my questions. Planted C4 will drop down to the surface immediately below it if the platform it was placed on disappears. Not sure about what happens with mines. Also, I got the impression that C4 only can stay out for...
  14. E

    Koopa Claw --> Flying Slam

    ...WHOA! So is the entirety of the startup for the move non-flinching? According to WGW's guide he says that the sideB has fast startup and also minimal lag afterwards. If this move also doesn't flinch, that makes it sound like a pretty unstoppable offensive tool! What's stopping someone...
  15. E

    Question about Snake's explosives

    What happens with mines/C4 on unusual stages? If a mine/C4 is on a platform that crumbles what happens? If you plant a mine/C4 on a portion of a moving stage that moves off screen of play what happens?
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