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Recent content by ElMoro995

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    Q&A READ BEFORE POSTING -- Yoshi Question and Answer Thread

    Does anyone have any idea how did Havilar land like that moment at 1:26 when he drops from the ledge and DJs onstage? It wasn't even the peak of yoshi's DJ
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    Yoshi Frame Data & Combos

    There's a window at low% where you can do dthrow into 3x uair if they don't DI the dthrow correctly. I tried in training against a fastfaller and it worked from about 15% to 25%
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    Yoshi in Ultimate Information Thread (WIP)

    And now yoshi can't juggle or frametrap with eggs anymore, I've seen a lot of aerials breaking my eggs when in s4 they would have hit the opponent. I don't think I like yoshi anymore in this game, the best confirms are off of falling aerials which are hard to land because he is floaty. The best...
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    Short hop mechanics chat

    This mechanic hinders the possibility of doing in an easier way some combos (like late utilt into fullhop fair) more than helping us, I hope they'll put an option to disable it
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    Yoshi in Ultimate Information Thread (WIP)

    sh dair autocancels? I was quite sure it didn't
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    Ultimate Yoshi

    yeah this is what I did
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    Now That Perfect Shielding is Back...

    I think this change in how PS works actually helps Yoshi, because in S4 you had to put up your shield and Yoshi's shield was smaller than his hurtbox, now it's just a matter of good timing like for the other characters
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    Ultimate Yoshi

    Bair in Ultimate is f11 like in S4 actually
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    Meta Secrets of the Umbra: Bayonetta Metagame Discussion

    I think ZeRo could have done better in order to escape the combos: he DI'd upwards every single time from WTw1, then Salem proceeded to do 2nd jump>abk to catch him. I remember seeing Mr.R the first days of Bayonetta, he did mixup his DI after the first WTw1 and was harder to catch even with no SDI
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    New Bayonetta Tech: Lag Cancelling

    So if your aerial has to be frame perfect in order to have its FAF matching the 1st landing frame, what's the point of doing the aerial? WT->abk->nair->LCsideb seems to be the only sequence of moves which needs an aerial before landing to be done consistently imho, because if you buffer every...
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    New Bayonetta Tech: Lag Cancelling

    If you do a dabk on shield and then uair with correct timing (depending on which part of the shield you hit), you can get a LC heel slide
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    New Bayonetta Tech: Lag Cancelling

    I'm not sure I've understood, so correct me if I'm wrong: according to kuroganehammer, besides of uair, her aerial's autocancel frames are 1 frame earlier than her FAF, so by doing an aerial before the LC-special we have 2 frame instead of 1? And with Uair (FAF 30, AC 26) we have 5 frames...
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    Q&A Bayonetta Technique Compendium and Q&A

    with bayo's good ledge trump->bair I've baited my opponent's ledge roll with a crouch at the ledge and then upsmash to cover the roll more than once
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    Waivdahshen!

    Yoshi has a very long u-turn, I use it in real matches with dtilt because of the range of the move. Adding this grounded crawl sliding is going to be the next step for me. Btw with Shulk doesn't work because Shulk can't crawl
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    Waivdahshen!

    Grounded crawl sliding does exist, you have to run in a direction, then change direction and after a bit you have to do the same inputs you do for the landing crawl sliding. I made a video some months ago
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