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Recent content by EarthenPillar

  1. EarthenPillar

    Post Mortem Report of Bowser since launch

    Now I haven't posted anything for a long, long while but I'd like to share an opinion that will perhaps save you and others on your good time should you decide on picking up Bowser and using him in a competitive setting. I have been using Bowser competitively, exclusively since launch. Played...
  2. EarthenPillar

    Bowser's Keep - Bowser Video Archive

    Thanks for sharing Calm Animal! Always a pleasure to watch your plays. https://youtu.be/g5m1fFK6L5k?t=118 look at what happens between 2:00-2:02 timeframe. Luigi's collision box swaps from bowser's right to left it also happens occasionally for bowser's bair/ftilt and when people...
  3. EarthenPillar

    "A/B" Grounded Reverse, WaveBouncing?, SRK Height

    Could you share the inputs for those?
  4. EarthenPillar

    "A/B" Grounded Reverse, WaveBouncing?, SRK Height

    Updated with OoS trueSRK inputs. What do you mean by EX-shoryuken? It's not in Smash4. Shakunetsu and Shoryuken are considered as Quarter-Circle Inputs.
  5. EarthenPillar

    "A/B" Grounded Reverse, WaveBouncing?, SRK Height

    ["A/B" Quarter-Circle specials Reverse] So you guys know, A/B Quarter-Circle specials can be reversed BOTH air and on the ground... & yes, even with Negative Edge input. Commands: trueHadoken: :GCD::GCDR::GCR:+ :GCB:or:GCA:, then :GCL: trueShoryuken: :GCR::GCD::GCDR: + :GCB:or:GCA:, then :GCL...
  6. EarthenPillar

    Ryu Skype Group [Moved to Discord, Mods please Lock]

    I've been playing street fighter since 1995 :) I wanna take part in this for sure! ,ArseticQ
  7. EarthenPillar

    Flying Slam - Who has control? Update: Patch 1.06

    Does anyone know who would be the people to e-mail to regarding this problem with side-B in Nintendo's Dev team? I am asking because up until now I do not know whether this issue is of knowledge to Nintendo yet. It's already awful that they made the change that they did several patches ago...
  8. EarthenPillar

    Neat little Mechanic for Bowser.

    While I did already know about jab1 to run, that backwards walk has more significance than I thought. I thought I'd add this here as I just discovered this as I was labbing: I believe Pivot grab's slide distance is dependent on the length of delay in inputs between back and grab.
  9. EarthenPillar

    Neat little Mechanic for Bowser.

    Ah that, but it's really minuscule to do anything. I was hoping for some more hitbox management magic haha.
  10. EarthenPillar

    Neat little Mechanic for Bowser.

    Whoa, how is that done?
  11. EarthenPillar

    Data Bowser's Moveset Data & Discussion

    This is really a good find. Up until now, I've only been using Uair to tackle certain things, pikachu/luigi's sideB, or really short characters with short Dairs like WiiFit. The knowledge of it being intangible will definitely be challenged!
  12. EarthenPillar

    Social Bowser's Castle

    Sorry guys I just had to let that one out. You see I've been gaming with what some would call religious fortitude, for over 20 years now. All kinds of stuff; digital, tabletop, larp, trading card games, strategy, sandbox, whatever. All through the years I've been dealing with teh lag with...
  13. EarthenPillar

    Social Bowser's Castle

    OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG!!!! Well there goes my cruise control! I want to love this game so much, I really do. I want to love Bowser so much, I really, REALLY do! I apologize for the lack of rant control...
  14. EarthenPillar

    Bowser's Whirling Fortress boost

    Hehe, all part of the [bait gimp -> ledge trump -> gimp game]. ;)
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