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Recent content by EarthBoundEnigma

  1. EarthBoundEnigma

    Wave bouncing useful as Ness?

    Wavebounce PK Fire is matchup-specific and works best against characters that it is unsafe to use grounded PK Fires on, and has the benefit of being non-reflectable. Reflected wave-bounced PK Fire only reflects the X-axis, not the Y-axis, so the fire is instantly grounded if they manage to...
  2. EarthBoundEnigma

    DJC Magnet shenanigans

    If you aren't using tap jump, this is pretty hard to do fast. You will need to either double tap a jump button fast, or slide a thumb from X to Y. With tap jump, you can quickly press up then down (and hold) while pressing a jump button then pressing B. Try it in slow motion, first. You can...
  3. EarthBoundEnigma

    Whats The Best Ness Combo?

    Since nobody is really touching the question... The worst combo is PK Fire -> PK Fire The better version is PK Fire -> PSI Magnet -> PK Fire -> PSI Magnet -> PK Fire -> PSI Magnet At least with this one, people can tell you're good, and they're just bad and need to learn DI. Bonus points if you...
  4. EarthBoundEnigma

    Looking for a secondary mainly to cover Yoshi and Palutena

    I just mirror match them, personally. I have been having much more trouble with Yoshi than Palutena, just because of his ability to out-prioritize me in the air. Palutena is slow enough that if you get in through her defenses, you can stay in. You kind of have to just camp out the Yoshi and hope...
  5. EarthBoundEnigma

    Do you guys think I should switch to smash stick

    Smash-stick all the way. Ness' tilts are some of the weakest in the game, and all of them can be executed easily without wasting the C-stick. Even B-stick is better than Tilt-stick for Ness. Smash-stick makes it even easier to pivot your smash attacks, space your reflections, do sliding up/down...
  6. EarthBoundEnigma

    People are still sleeping on Ness

    If history shows us anything, there is a cycle to Ness' status in the Smash metagame. A game is released, Ness does well because nobody knows how to deal with him and there are an abundance of new players, the metagame evolves and people adapt to the matchup, Ness falls down the tier list due to...
  7. EarthBoundEnigma

    Backthrow still strongest? (spoiler: yes it is)

    Thankfully, Smash has it built-in now. Use the replay feature to render the replay as video. Then take it off the SD card and drop it into Youtube. It will be 720p, but that is more than adequate for our purposes.
  8. EarthBoundEnigma

    How Do You Deal with Evasive Characters?

    The genuinely good Yinks will all make use of their very quick fastfall nair and very good spin-to-upair combo. Spam is only a means to close distance, for good Yink players.
  9. EarthBoundEnigma

    Backthrow still strongest? (spoiler: yes it is)

    Can you give more specific DI angles so we can confirm your methods? Science is done one replication study at a time.
  10. EarthBoundEnigma

    it is really bad but back throw is good

    The only bad throw... is the kind where you choose to lose.
  11. EarthBoundEnigma

    How Do You Deal with Evasive Characters?

    The new ability to hold our smash attacks longer is a huge buff to our ability to time reflections easier. After a bit of practice, they literally can't hit you. Harder on FD, but still doable. These characters are average to above average in speed, but they aren't nearly as fast as Thunder. (PK...
  12. EarthBoundEnigma

    How Do You Deal with Evasive Characters?

    If someone likes to run away, run away from them, too. Just work on finding an angle to make it not worth their effort.
  13. EarthBoundEnigma

    Feelings about new models and animations?

    Yeah, because you want to advance with the turtle and not with the bomb.
  14. EarthBoundEnigma

    Feelings about new models and animations?

    The loss of his feather on forward smash feels looks off.
  15. EarthBoundEnigma

    Give Us Melee Weight Please

    The only thing I miss from Melee Mewtwo is the teleport sound effect.
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