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Recent content by Doopliss_Swe

  1. Doopliss_Swe

    Bayonetta Combo & Followup Thread! [WIP]

    That's usually where I do it too. Trying to jump right before the 2nd WT doesn't work very well for some reason, it's like you have to wait a few frames to do it.
  2. Doopliss_Swe

    Bayonetta Combo & Followup Thread! [WIP]

    Thanks! Well, the lower the opponent's percentage, the easier it is. Just make sure you know exactly when you can press jump to do it as soon as possible. Also, make sure you're jumping in the directiong you're facing, they will fly off in that direction. It's hard to provide tips beyond that...
  3. Doopliss_Swe

    Bayonetta Combo & Followup Thread! [WIP]

    Is that running Uthrow to up B I did in my vid DI-able?
  4. Doopliss_Swe

    Bayonetta Combo & Followup Thread! [WIP]

    Thanks! Divekick to dair is kinda situational and character specific, I imagine most characters can get out of it by DI-ing up or away during the combo. You can use your double jump to reposition yourself, but then you have to land the footstool or you're boned (And you probably won't, because...
  5. Doopliss_Swe

    Bayonetta Combo & Followup Thread! [WIP]

    Here's everything I've found so far: Training mode, so DI makes some of these situational at best.
  6. Doopliss_Swe

    Bayonetta Combo & Followup Thread! [WIP]

    I also found a kill combo like that: Instant sh fair, side B dive x2, fair, up B, jump up B. Works on Ryu at least.
  7. Doopliss_Swe

    Data Ryu Combo Thread

    interesting, maybe you can do something like this? "lv.2 FA xx dash, turn around, neutral jump sourspot fair, footstool, sourspot nair, repeat"?
  8. Doopliss_Swe

    Data Ryu Combo Thread

    The best FA combos I've found so far: 0ish%: "lv.3 FA xx dash, lv.3 FA xx Dash, Hold Utilt xx Manual Shoryuken" - 54% 0ish%: "lv.3 FA xx dash, lv.3 FA xx Dash, Manual Shoryuken" - 52% (Probably more consistent than the combo above) 0ish%: "lv.3 FA xx dash, lv.3 FA xx Dash, (Dash) grab, pummle...
  9. Doopliss_Swe

    1.0.4 R.O.B. Changes

    If we play with custom moves on in the future, Up 3 is extremely good though. It supposedly runs out of gas faster, but if you cancel it with air normals, you can reach extreme heights. I used it to reach the top platforms in smash run from the ground after getting some power-ups.
  10. Doopliss_Swe

    Q&A Structured Query Thread - R.O.B. Q&A

    I just did VS matches for R.O.B personally.
  11. Doopliss_Swe

    1.0.4 R.O.B. Changes

    I noticed you can do Uthrow to dash Usmash at up to 8% (vs Mario, 9% if he DIs poorly), is that new thanks to the lowered knockback on Uthrow, or is it just a coincidence I found it now?
  12. Doopliss_Swe

    Q&A Structured Query Thread - R.O.B. Q&A

    Some combos (that register as actual combos in training mode) I found when playing around today: -Uthrow, Usmash. Only at very low percentage (Max 9% vs Mario, but only at 8% consistently), can be vectored out of (or misses unless at 0%) unless you dash first. Fair or Uair also works instead at...
  13. Doopliss_Swe

    1.0.4 R.O.B. Changes

    bair might indeed be faster. It's still slower than Brawl, but I usually mess up the timing so that I land before it even comes out, but that doesn't happen now it seems. Sh Bair seems to auto cancel, was it always like that?
  14. Doopliss_Swe

    3DS Community Patch Notes v1.0.4 -- Engine Changes to DI

    Is that scenario where Villager can steal your gyro/bike/banana etc. and keep you from using them until he dies still a thing?
  15. Doopliss_Swe

    Smash 3DS Update 1.0.4 Released!

    What I mean is that if DACUS still works with tap jump on, then I'm fine. I haven't really bothered with it at all yet since I can't do it on the 3DS.
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