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Recent content by Dingding123

  1. Dingding123

    7 Things to do in Ultimate When You're Bored

    8.) Figure out how on earth to use Ryu and Ken online (it IS possible)!
  2. Dingding123

    Ken Masters Online 2020

    It's been a while since I've played elite smash but I'm kicking butt and taking names once again! My modern take on Ken is that, like many other characters in ultimate, his meta is nothing like his gameplay from his respective game! Basically if one considers his moves in neutral as grabs Ken...
  3. Dingding123

    What sort of controls does everyone use & what reasons do you have for your layout?

    GC controller, completely default buttons. I'd use tilt stick if I used a character that really needed it; dtilt/utilt are easy enough to do without it though.
  4. Dingding123

    Any resources for Ken?

    As for frame data, kudos for Kurogane Hammer for finishing Ken's frame data: http://kuroganehammer.com/Ultimate/Ken It includes the %damage increase of command moves and the invulnerability frames of command Shoryu as well which is neat.
  5. Dingding123

    Ken Basics Explained (online play edits!)

    Buffer slightly. The timing's weird, but if you do the 2 jabs -> motion attack quickly enough despite Ken not quite completing the moves yet it works consistently.
  6. Dingding123

    Characters you liked unexpectedly

    As much as I dislike Hbox and despite Jiggs not playing any different between Melee and Ultimate...I like Jiggs in Ultimate as well. Is that weird? LOL
  7. Dingding123

    Characters you liked unexpectedly

    Falco. I mained Falco in Smash 4 and embraced his low-tier, 0 neutral game status. Now with the mechanic changes he's incredibly fun, and basically has 3 moves he didn't have before: neutral b, dair and sideb (besides recovering). It seems like his other aerials only got better as well, save...
  8. Dingding123

    Ken Basics Explained (online play edits!)

    I just updated the guide to include more tips for online play after playing a ton of online as Ken! I've finally found some approach options for Ken online that are very solid besides just blocking and occasionally rolling. Read the red text for online tips! Anything in white text can be...
  9. Dingding123

    PICK MY MAIN

    ShoryuKen >:D
  10. Dingding123

    Ken Basics Explained (online play edits!)

    Simply upB toward wherever you want to Shoryuken when recovering, as it's only possible to do the motion specials in the direction Ken is facing.
  11. Dingding123

    Wavedashing with Ken

    The wavedash at 0:17 is by far the cleanest. If that's easy enough to do consistently, it will be a great tool in competitive play for a character whose ground spacing means everything! Dash -> reverse fsmash is already staple as Ken. This optimized could be a faster alternative that's safer...
  12. Dingding123

    if you could choose a second Sonic rep - who'd it be?

    Knuckles, hands-down. Replace his assist trophy with Tails who would follow you around like he did in the original Sonic games. That or Dr. Eggman as a new assist trophy.
  13. Dingding123

    Current highest known GSP

    Considering how much gains are slowing down for me past 1.62m, I'm guessing that the cap is somewhere around or before 17m.
  14. Dingding123

    Ken Basics Explained (online play edits!)

    I'm just about done editing this guide - let me know if there's anything important I've missed! Long live Ken!
  15. Dingding123

    Ken Basics Explained (online play edits!)

    To be fair, Ken's single hits deal a ton of damage in general. Dash attack deals up to 15.2% and is a killmove. Downsmash always faces opponents, comes out on frame 5, has good range and solid shield damage and deals nearly 20%. Fair sweetspot deals over 16% which is nuts. Past 50% Ken...
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