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Recent content by [Deuce]

  1. [Deuce]

    Meta SSBU Stagelist Discussion

    Interesting. I did not know that the 2 in X-2-1 meant winner picks two. Thank you guys for clarifying. Yes, this is why I didnt deem the two functionally equivalent as ParanoidDrone had mentioned. Sure the ban/strike count can be similar but the advantage given in regards to the order of...
  2. [Deuce]

    Meta SSBU Stagelist Discussion

    Yeah, see I'm not sure on the equivalency here. So for example, P5P1, winner choses the stage out of 5 which gives the winner quite a bit of power. In 6-2-1 the loser has a lot more power here.
  3. [Deuce]

    Meta SSBU Stagelist Discussion

    If you mean X-1 bans in an X-2-1 format ie. X-(X-1)-1, that still means the winner still gets the last say.
  4. [Deuce]

    Meta SSBU Stagelist Discussion

    It may just be personal feeling but I like X-2-1 over PXP1 because it seems off that during your counterpick the opponent has the final say on the stage. Originally with PXP1 I assumed the stages selected would have been larger, such as 5 or 6 but this makes more sense. With X-2-1 I believe the...
  5. [Deuce]

    Meta SSBU Stagelist Discussion

    Love the discussion on methodologies here. PXP1 does allow for a larger overall stagelist, but I feel like it adds more time to the process which is precisely what the TOs are trying to avoid. Unfortunately, it feels like there is a level of sacrifice between competitive integrity and time...
  6. [Deuce]

    Sheik Tech: C-Bounce

    From videos I've seen, looks like a GC controller is used and shield is pressed lightly and due to the analog nature of the controller it cancels the needles and doesn't activate shield. Would I be able to manage this on a Wii U Pro given its digital nature?
  7. [Deuce]

    K. Rool's Kremling Kutthroats: PM BKupa666 for an Invite to the New K. Rool Thread

    Not sure how an invite works but I'd like one.
  8. [Deuce]

    Q&A Mechanics & Techniques Discussion

    Let me make sure I have this straight- This patch, shield hitlag was changed so that it is affected by the attacker's hitlag modifier, whereas it was always 1.0x before? So for example any of Marth's sourspot moves before were 0.7x modifier and the defender experienced 1.0x, but now its 0.7x...
  9. [Deuce]

    What are your opinions on Customs Post-Evo 2015?

    If it was purely this case, I'd agree. I was in support of an all customs available environment, but many wanted to concede some points such as banning hammer spin dash, wind kong, villager etc, to the anti-customs argument and at that point is where it begins to become more like I originally...
  10. [Deuce]

    What are your opinions on Customs Post-Evo 2015?

    The thing about consideration for what moves to replace for the DLC characters is the problem that we currently have an incomplete pool of information. Unlike the release roster, we don't actually know what could've been potential customs for the DLC characters. Granted, there is some room for...
  11. [Deuce]

    What are your opinions on Customs Post-Evo 2015?

    We would be introducing a game feature that isn't equally applied to all characters.
  12. [Deuce]

    Q&A Mechanics & Techniques Discussion

    Where does rage factor into this?
  13. [Deuce]

    Competitive Impressions | MLG Finals

    Nairo got a LOT of grabs against esam. One thing primarily different between Doc and Mario is that Nairo managed to take a few stocks with Dthrow -> Fair. That doesn't work as easily on stage when using Mario. In fact I'm not entirely certain what kinds of kill confirms Mario can get off a grab...
  14. [Deuce]

    What are your opinions on Customs Post-Evo 2015?

    The only unfortunate circumstance for customs is that all the DLC characters don't get customs otherwise I'd still be fighting for it a lot more. Allowing customs would've solved the whole mii issue too. Even the whole problem with custom selection alienating foreign regions could be alleviated...
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