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Recent content by Derpnaster

  1. Derpnaster

    Official Master's Dojo - Greninja Matchup Thread

    I was strictly referring to overall grab length, pivots included (BTW they are universally tiny, like single digits in frames, the lizard can pivot grab it just takes a very fast flick of the jpystick to pivot. that said even standing Greninja dominates most of the cast for gab length, even...
  2. Derpnaster

    Official Master's Dojo - Greninja Matchup Thread

    If I'm correct Greninja's pivot grab is the longest non tethered grab in the game. Yoshi might be the closest in comparison though. I'm not too well versed in it these days
  3. Derpnaster

    Official Master's Dojo - Greninja Matchup Thread

    Lucina actually wins the matchup, Marth needs his tipper to kill early and consistently. Lucina does not which means Greninja's mobility means less overall and even less on the approach because we have to worry more about eating a potently stock ending punish if we mess up. Marth I'd say is in...
  4. Derpnaster

    Q&A The 'Mains' Advice Thread

    Time for my single data point. If you already have a projectile heavy cast on hand, it really does not matter. The single biggest falsehood players fall for (regarding projectiles) is that having a lot is bad. That is not the case as see by Toon Link who pulls off a three projectile set and...
  5. Derpnaster

    Q&A The 'Mains' Advice Thread

    you already have the tools with ye given list. Get creative on them and remember Cloud won't kill you easily without limit.
  6. Derpnaster

    Q&A The 'Mains' Advice Thread

    Three characters out of 58 is about average. In my case I'm somewhere around five to eight different characters, three of which I actively use in competitive play and those three are fairly hard to both learn and use. Really you could go with any number of characters but keep in mind that your...
  7. Derpnaster

    Q&A The 'Mains' Advice Thread

    I'd say good call. Have fun and play hard.
  8. Derpnaster

    Q&A The 'Mains' Advice Thread

    Toon Link will likely have a more even matchup spread than the Rat, though that's not really certifiable at least from my point because I play Link, who has one of those weird spreads where he either goes even with a character, or loses with a few exceptions where he destroys a character...
  9. Derpnaster

    Q&A The 'Mains' Advice Thread

    It really depends on how you like to fight, both have radically different options, the Rat has more options geared toward fast linear movement and quick moderate damage over time while Toon Link has a more balanced mobility but suffers because he is floaty so he get's shredded by characters that...
  10. Derpnaster

    Official Master's Dojo - Greninja Matchup Thread

    After some long discussion I'm here to offer some contrary opinions, and here it is. Greninja takes this matchup 60:40. Reasoning behind this radical opinion is as follows. Wario only has ONE way of guaranteeing a stock and a game, and that is Waft. AKA a gimmick that happens roughly once every...
  11. Derpnaster

    Q&A The 'Mains' Advice Thread

    Corrin is not really underrated, (s)he is still considered a high tier on many lists, for whatever reason or another, but can be fun to play. Same for Lucas, I seriously have no idea why Lucas is considered upper mid to high tier in most lists but eh take it as you will. Some truly underrated...
  12. Derpnaster

    Q&A The 'Mains' Advice Thread

    No, most people choose one because it's impossible to master 58 characters let alone one
  13. Derpnaster

    Q&A The 'Mains' Advice Thread

    Well considering I am a dual main with a single pocket and most people run things their own way, it's up to you, really that depends upon how much time you're willing to throw into Shulk or any other character, I'd say see where you are in a week or two and then really question it, until then...
  14. Derpnaster

    What buttons/setup do you guys use fro Greninja?

    Pro Controler ZL = Jump ZR = Special L = Shield R = Grab C stick = Attack X = Jump Y = in flux, not used A = attack B = Special D Pad Taunts Tap Jump = Off Rumble ON Attack + Special (A+B) Smash ON Actually was a setup originally designed for Link But I added and moved around...
  15. Derpnaster

    What would you change about Greninja?

    It still does that but not as strong, I find that a good thing you can do with the uair drag (I don't call that a spike anymore) is a low percent drag near the ground and a followup with a utilt, a smash, or any decently fast option.
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