• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by ChronoPenguin

  1. ChronoPenguin

    Official Viability Ratings v2 | Competitive Impressions

    If Rosalina is Anti-meta I'm Jesus Christ. You don't sit at the table with the best of the roster for a year after several meta-shifts through balance patches and get to play that card.
  2. ChronoPenguin

    Official Viability Ratings v2 | Competitive Impressions

    Kirbys N-air is naturally better on shields then before which is certainly a perk because its such a close-ranged move. Shielding being weaker hurts his approach but he doesn't lose anything for higher shield stun when he himself is attacking. If I would highlight anyone I would assume its...
  3. ChronoPenguin

    Official Mario Enigma Machine [1.1.1] Patch Notes

    So Buster Shulk N-air spam to be positive on shield drop? Wait wtf is this patch. I'd be excited but then everyone who was already safe just got safer, and there moves that werent safe are now also safe so fml. Needles are an even better pressure tool...
  4. ChronoPenguin

    Official Viability Ratings v2 | Competitive Impressions

    Shield health can't go any lower without being stupid easy to break. I lol at the very idea of a Decisive buster Shulk. Flipping Ryu, or hell Kirby in a game with less shield health. The most overtuned aspect of shield 1v1 is the regen because shield chip doesn't matter only high burst...
  5. ChronoPenguin

    Official Viability Ratings v2 | Competitive Impressions

    A grab happy metagame makes shields ****. What does your shield matter if the person goes to grab you. That doesn't create a need for homogenisation basically everyone has value in their grabs whether they have a direct combo or not. Movement rules this game not sitting rooted in a shield. I...
  6. ChronoPenguin

    Character Competitive Impressions

    The game is numbers, so then simplify the equation? If say 100 weight was 100 health and 80 weight was 80 health. Then if two characters have everything else equal but weight and do 20 damage per hit... The difference is only one hit, but in math the character with 80 weight dies first. Now all...
  7. ChronoPenguin

    Character Competitive Impressions

    Are you on crack
  8. ChronoPenguin

    Lucas, Roy, Ryu (1.0.8) Community Patch Notes

    Well Sonics Back-throw reward in tandem with the effective range of his grab given hes the fastest mofo in the game...was pretty silly. Fortunate that on top of being fast on the ground with long grab range, Zards also a heavy PoS. Kind of delicious to get that rage U-throw, makes the kit feel a...
  9. ChronoPenguin

    Something I rarely see exploited in tournaments...

    Depends on the recovery. Say Duck Hunt Dog in vanilla? I go after that recovery every time, its not particularly hard to catch. Some are harder to take then others and so naturally its going to take longer to feel comfortable taking them in a tournament setting when trying to minimize the risks...
  10. ChronoPenguin

    Character Competitive Impressions

    They don't need to? You're just basically doing footsies in the air waiting to see if she'll throw out a needle/jump trying to garner. Not because you have to, because its an option you have that someone like Bowser does not. A character like Kirby ends up just having options in this specific...
  11. ChronoPenguin

    Lucas, Roy, Ryu (1.0.8) Community Patch Notes

    Hot damn Swordfighter. Dunban costume gonna get extra work, poor Shulk. The Swordsman meta is soon upon us. Finally.
  12. ChronoPenguin

    Character Competitive Impressions

    Aren't multijumps a joy given needles don't travel horizontally in the air...
  13. ChronoPenguin

    Character Competitive Impressions

    Wonder how needles would fair if they just dropped in dmg. Wait her fair beats what other then shield. Kirby's up smash is disjointed his back air does more damage and is an unfavorable trade for her given you can't shield in the air...her spacing requirements to be safe also allow a pivot...
  14. ChronoPenguin

    Character Competitive Impressions

    Lol no thanks Thinkaman. End-lag is sufficient.
  15. ChronoPenguin

    Character Competitive Impressions

    Except Bowser.
Top Bottom