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Recent content by CEtro569

  1. CEtro569

    Pikachu Hitbox Visualization

    That's kinda cool how his dair spins with his body instead of staying in the static z-position. Would there be any case (like a single frame on a character standing funny) where this would cause the attack to whiff?
  2. CEtro569

    Q&A Pikachu Q&A Thread (Ask a Quick Question, Get a Quick Answer)

    Pikachu can combo off nearly anything. Most of the time you'll want to get a grab though, luckily he has numerous tools to get grabs. In neutral, thunderjolt should be used to create opening, if your opponent shields then you grab. SH nair and fair will lead into a grab too, you'll need to fast...
  3. CEtro569

    Q&A Pikachu Q&A Thread (Ask a Quick Question, Get a Quick Answer)

    Why does Pikachu snap to ledge when you run off sometimes? About 50% of the time when I run off stage, even while holding away, Pikachu still snaps to ledge. It seems to have something to do with how close I am to the edge cause it happens on fewer occasions (still happens a fair bit) when I run...
  4. CEtro569

    What are Peach's Best and Worst stages to play on?

    Any stage that has moving curves is generally bad for Peach, this includes Lylat and Pilotwings (if these are legal), because the sudden turns can really screw with floats. Battlefield works well because the platforms make for excellent uair chases that can eventually lead into a parasol kill...
  5. CEtro569

    [Project M 3.6] Custom Stagelist Creator Alpha

    Could someone explain to me what I've done wrong? The first line (counterpicks) is how I want it to be laid out, but the second line has two Battlefields at the start and every other stage has been pushed two spaces aside. https://imgur.com/7TgVJ9O
  6. CEtro569

    Port priority...?

    Is it possible that other things may be affected by this, grabs and such? Also thanks for testing this
  7. CEtro569

    Port priority...?

    The CPU's, while not actually taking up a controller port, still abide by the rules of port priority.
  8. CEtro569

    Port priority...?

    In previous Smash games the winner of a sudden death match if both players died on the same frame was determined by port priority, that's why I was curious
  9. CEtro569

    Port priority...?

    Don't hesitate to remove this thread if it's incorrect. I also want to say that this isn't necessarily about evidence of port priority but rather the possible fixing of it. This entire thread is written off what might be false knowledge and I will remove it if that's the case. I've been playing...
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