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Recent content by Cervidae

  1. Cervidae

    Best ICs stages?

    I'm not too much of a fan of Battlefield anymore against most relevant characters. The top platform is way to high up and can easily be used to abuse the Climbers (especially Fox and a little bit of Sheik). I'm also not a huge fan of Yoshi's anymore, but that's mostly just personal bias since I...
  2. Cervidae

    Social General Ice Climber Chat

    Short hop dair is the fastest hitbox you can produce out of shield. It can also be use as a really bad air-to-air, but mostly I use it as a movement disruption.
  3. Cervidae

    Social General Ice Climber Chat

    Yeah, there are way more optimal things to do than this. I should have prefaced the post with "don't ever use this if you're serious, but here's something dumb and how you can use it." In reality I was just bored on a Sunday afternoon and felt like messing around in melee for a bit.
  4. Cervidae

    Social General Ice Climber Chat

    Anyone mess around with f-throw -> dash attack? It seemed kinda dumb when I was thinking about it, but I notice a lot of people hold away after getting thrown by ICs. This can let Nana hit fast fallers with a dash attack, and depending on the timing, can send the opponent away (kinda pointless)...
  5. Cervidae

    What is better/easier? Wobbling VS Blizzobling

    The way you grab can vary depending on percent, but typically wobbling out of a dash grab requires your opponent to not mash, as it takes a while for Nana to get back into position to start the wobble. However, there is some talk going around the board about having Nana uptilt out of a dash grab...
  6. Cervidae

    Need help with C Falcon matchup

    Really late, but the point of trying to catch a full hopping Falcon is to catch him while he's rising or at the peak of his jump. Not only would up-air probably beat out a FF Nair from below (worst case scenario: trade), but ideally Falcon shouldn't even be able to FF. My suggestion would be to...
  7. Cervidae

    Need help with C Falcon matchup

    That's way too general of a statement to make. I'd agree that Falcon has an easy time controlling the air with short hop aerials (which is what the whole thread is pretty much about, at this point), but IC's don't typically have issues contesting a full hop or double jump from Falcon, since his...
  8. Cervidae

    Need help with C Falcon matchup

    On top of what Derf already said, the key to this match up is proactive denial of short hops. Since Falcon can so quickly cover horizontal air space, it's near impossible to challenge any of his aerials on reaction, and like Derf said, most (if not all) of his aerials are safe of IC's shield...
  9. Cervidae

    What game are you currently playing?

    Mostly the same things as usual. A lot of osu!, SIF, and Etrian Odyssey Untold.
  10. Cervidae

    Priority for Ice Climber's Moves?

    I'd suggest reviewing the frame data for the Ice Climbers, as that will certainly allow you to recognize the "priority" of each move. When considering the priority of moves, things you should look for are speed (both start-up and end), disjoint hitboxes, and invincibility. The notion of...
  11. Cervidae

    maybe an infinite

    If this is what you're talking about... Then it's not an infinite. See Derfs comment for an explanation. However, the ICs do have a known second infinite if you're curious. If you're playing against a DK, Ness, or Bowser and have them against the edge of the stage in a grab, you do NOT need to...
  12. Cervidae

    Thumb too slow for quick hops? (not short hops)

    If you're talking about Double Jump Landing (using the second jump before Yoshi becomes airborne that results in 0 lag) you actually have more lenience than just 1 or 2 frames. Yoshi's jump takes 6 frames before he becomes airborne, meaning you physically cannot double jump until these 6 frames...
  13. Cervidae

    Q&A Sheik Strategy & QnA

    Uair and Nair both cover Peach above her; you definitely don't want to be there. Directly challenging her float isn't totally awful if you don't anticipate her to nair you since your fair is much faster than hers, but once she starts to catch on nair becomes too risky to try and beat. If she...
  14. Cervidae

    Q&A Sheik Strategy & QnA

    I unfortunately don't think this is possible. Sheik releases her shield in 15 frames, while there are 17 frames between the last hit of Peach's down smash and the completion of the animation, and that's assuming that you are not hit by the last active hitbox of the down smash. If you are hit...
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