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Recent content by Cecil St.Cyr

  1. Cecil St.Cyr

    Can't handle pressure

    Applying pressure how so? Aerial approaches? Grabs? And against what characters? Or do you crumble against all pressure despite the charcter?
  2. Cecil St.Cyr

    What are Charizard's strengths?

    ^ All this is information ispretty good , but you guys forgot about charizards throws! Anyways like most characters charizards downthrow is his combo throw. At really low percentages you could get a nair off which could possibly string into jab upon landing or another aerial. At any percent you...
  3. Cecil St.Cyr

    What are the applications of Mario's f-tilt and d-tilt?

    Sometimes i use f-tilt after i finish a combo or use a nair that sends them pretty close but not close enough for a jab. It just comes out naturally but other than that i hardly use it. Unless you like to use turnaround tilts when being chased. For down tilt i use it sometimes at higher...
  4. Cecil St.Cyr

    Optimizing Charizard?

    Hmm. I guess that could be an issue, but I've never come across that issue. I don't think the majority of players would SDI a standard jab but i guess there are those who do. When you try double jab to fly how close are you to your opponent? Because I've noticed being as close as possible makes...
  5. Cecil St.Cyr

    Optimizing Charizard?

    Are you sure, i know it doesn't register as a true combo, but straight through a jab I've repeatedly landed it on the same opponents (even skilled oppoments). Bar the situational lightweights like jiggly puff who sometimes jump out, but even then sometimes they get caught in the last hit
  6. Cecil St.Cyr

    Optimizing Charizard?

    Sorry for the long post but i think this info's pretty useful How about charizards double jab into up b? I haven't encountered anyone who plays charizard do this. It kills pretty well, and i believe it's inescapable on most of the casts. Like i think only super lightweight characters can escape...
  7. Cecil St.Cyr

    Best Down Smashes

    Why because of the terrible range? I wont argue that there are a lot of better moves in smash, but it does kind of have a use. It puts opponents in one of the worst positions to recover from
  8. Cecil St.Cyr

    Best Down Smashes

    What about jiggly puffs downsmash? It's a semi spike
  9. Cecil St.Cyr

    Luigi mix up game

    If you're opponents start to jump out of the way they're beginning to adapt to your style, so yea at that point it would be a great idea to start going for some aerial combos, or even a random throw (maybe not back throw if you're planning to keep it fresh for the kill), vause you don't want to...
  10. Cecil St.Cyr

    I cant kill with Luigi

    It stands for Fire Jump Punch, or simply put Luigi's up b
  11. Cecil St.Cyr

    Luigi mix up game

    You can do do down throw to fair and upair, then fast fall and use an uptilt and follow up with something else, a grab if they're low enough, or an upair or nair depending on how high they're knocked back. There's also down throw to RAR bair for the kill, but your timing has to be perfect, which...
  12. Cecil St.Cyr

    Q&A Pikachu Q&A Thread (Ask a Quick Question, Get a Quick Answer)

    Wow i type too much. Can't get the point across sooner it seems xD
  13. Cecil St.Cyr

    Q&A Pikachu Q&A Thread (Ask a Quick Question, Get a Quick Answer)

    I see. While i am a little bothered by the inconsistency of up throw to thunder, i thought this could possibly be a mixup. For this i used down throw precisely because i want my oponent to be launched to the left or right. This way when i chase them offstage after a downthrow near the edge, i...
  14. Cecil St.Cyr

    Q&A Pikachu Q&A Thread (Ask a Quick Question, Get a Quick Answer)

    Yea ill just have to keep up the practice. Another question i have to ask is downthrow to thunder viable near the ledge? Ive been experimenting in training mode and it seems at around 100-150ish percent (could start as early as 90 percent for characters as jigglypuff, or 140-200 as late as...
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