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Recent content by CanadianMegaMan

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    Megaman Toon Link Matchup Help

    Pellets and leaf shield cancel out arrows and boomerangs, item blade trades vs bomb are in our favor. Play defensive with leaf shield while having blade in hand and punish his bomb attempts with item blade. Once he gets tilted and starts risky approaches, read his habits and punish. Megaman is...
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    Meta Zero's Advice: General Matchup Q&A

    I feel like MU's against characters with reflectors are easier with the use of leaf shield. Activate it on short hop toward opponent (but not too close) and then run or jump in and shield, punish them with a grab if they do something unsafe.
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    MM's worst Matchups in order of horribleness?

    That's why I'm talking about the MM v greninja MU? Unless you actually don't want discussion about the MU's, in which case you could have googled "bad megaman match ups ssb4" for a general list made by pro megas instead of making a thread.
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    MM's worst Matchups in order of horribleness?

    I think you're still misunderstanding the point here, he isn't just sitting back and camping all game, he's camping long enough that I have to move in. Throwing MB or LS from a distance to stop the camp temporarily is all well and good, but its just as easy for him to short hop over them and...
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    MM's worst Matchups in order of horribleness?

    Small shurikens also out range pellets, and have short enough end lag that jumping over them can be punished if you don't get a read on the greninja. Diagonal blade is projected enough at that distance to be easily dodged or power shielded. Leaf shield, same problem, too slow. Landing close with...
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    MM's worst Matchups in order of horribleness?

    I wish I had vids. The greninja I have trouble with never approaches with aerials other than nair, instead he'll empty hop a lot and then run in for grab or dash attack, unless he lands the nair, in which case he does lots of footstool combo shenanigans. He also likes to sit back sometimes and...
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    MM's worst Matchups in order of horribleness?

    Shiek, fox, greninja. Speed characters, ugh. If they can get in fast, and keep up pressure, it's a nightmare (ZSS, falcon [somewhat], pikachu, and the above) Olimar pretty much gets invalidated by maintaining max pellet range and overdosing him on vitamin C. Megaman does what villy wants to...
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    Trouble throwing metalblade diagonally

    Diagonal saw blade inputs have to be perfectly diagonal, iirc. It makes it annoying on wii u pro controller because the stick well is a circle instead of an octogon like the GameCube controller. Unfortunately, there is no way to change that or make it easier, I can't count the number of times...
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    Thoughts on playing for time out?

    The forward thrown ditcit is hard to do consistently, but the up throw ditcit is super easy to do though. I can do it on command. I do practice by doing it as many times in a row as I can and try to beat my previous number though, it starts to feel pretty natural when you do it 127 times in a...
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    Thoughts on playing for time out?

    I've been using ditcit as a movement option to mitigate megaman's slow ground speed, and he's fairly fast in the air, as well as being able to weave back and forth in the air very quickly compared to most of the cast. If you think your opponent is going to corner you soon just wait for an...
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    Thoughts on playing for time out?

    I've been practicing time outs by trying to time out the lvl 9 cpu in a 2 stock 15 minute game so 6 feels like nothing now. I can see what you guys mean about people getting salty about it, but I don't play this game to make other people feel good. I do have the courtesy to warn my opponents...
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    Thoughts on playing for time out?

    Hey guys, lately I've been experimenting with playing a hyper defensive keep away play style to try and build damage slowly while running the timer. It seems to work reasonably well with Megaman because of the projectile wall he creates with pellets, blades, and leaf shields. Has anyone else had...
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    Mega Man's Moveset Utility

    I can do the infinite, but this cuts out an aerial footstool, so it just feels more practical. Idk
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    Mega Man's Moveset Utility

    So, not sure if its actually a thing, but I was able to land footstool > zdrop > fast fall > down smash around 70% on shiek in training mode and it registered as a combo on the counter (you have to space the landing to catch them out of the air before they can tech the ground). Thoughts?
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    What basics should I work on with Megaman?

    A big part of playing megaman, outside of character match up knowledge, is opponent match up knowledge. I would recommend playing as many friendlies with as many people as possible to learn not just the character match ups for their mains but to learn their habits as a smasher. Pay attention to...
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