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Recent content by Blitzkrieg98

  1. Blitzkrieg98

    (3/15/14) The Competitive Custom Build of Rage83: Changelog and Update

    Ask, and you shall receive. As for a meaningful comment: I do like what I see in the screenshots, but it doesn't look like I can download it to take a further look. The site throws up a 403 error. Still, I suggest you keep up the good work.
  2. Blitzkrieg98

    N64 models? And bringing back the fourth wall breaks.

    As for Screen KO's being removed: That was due to the vast time differences between the Screen KO and Star KO. Star KO's take longer than Screen KO's and the fact that getting either one of them is random and isn't capable of being controlled by factors such as damage also contributes to their...
  3. Blitzkrieg98

    Project M Social Thread

    Well, that explains the issue I had with Meta Knight before, regarding his D-air loading his binding pose instead of the downward stab. Much obliged! (It didn't occur to me to think of looking in the XML myself, apparently. Oh well!)
  4. Blitzkrieg98

    Project M Social Thread

    I'm having fun with Demo 2.6, trying to get used to some of the changes given to Sonic. I certainly understand the decision to nerf/tweak his Down B, but my mind can't seem to make itself up whether it was nerfed too much... Still, gotta find a use for it. Even without it, I'm enjoying his combo...
  5. Blitzkrieg98

    Melee SFX Update (05/07/17): Brawl Link? Melee Link?!! Alt Link Modz!

    Technically, you don't need to press the button assigned to Up-Taunt at the right time. You can just press and hold the button before the attack lands.
  6. Blitzkrieg98

    The New Ganondorf

    My only personal problem I have with this model is that his mouth movement is disabled / not working and has no facial reactions to getting hit. Does he not have PAT0 animations anymore? Other than that, design-wise, I love it. He looks so streamlined compared to his OoT / Melee self and is...
  7. Blitzkrieg98

    Melee SFX Update (05/07/17): Brawl Link? Melee Link?!! Alt Link Modz!

    These hacks are amazing! Despite an increase in the brsar's file size, they all still work and it shows that you're definitely not skipping out on quality; Mario's age-old Super Mario 64 / Melee voices never sounded so good. Speaking of Mario, there's a small glitch with him: When you angle his...
  8. Blitzkrieg98

    idunno

    idunno
  9. Blitzkrieg98

    Project M Social Thread

    Sorry, can't post... Too busy playing P:M Demo 2.5...
  10. Blitzkrieg98

    Project M Social Thread

    To sort of expound on this from a few pages back: My version of the idea involves changing the timing of those wind SFX so that instead of playing when the character sent flying can regain control, the sounds play at the point of impact. Then (assuming they use Riivolution), players can replace...
  11. Blitzkrieg98

    Project M Social Thread

    I can express nothing but the deepest of respect and thanks to the PMBR for their fantastic work and their outstanding determination. Rest easy.
  12. Blitzkrieg98

    Project M Social Thread

    They will. Just not as you knew 'im.
  13. Blitzkrieg98

    Project M Social Thread

    Quite honestly, I lost a stock laughing.
  14. Blitzkrieg98

    Project M Social Thread

    I guess you're under the assumption that they didn't have other, possibly more important **** to do before release date. EDIT: I'm finished with the argument. It's lurkin' time for me.
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