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Recent content by Bakasama

  1. Bakasama

    SSBMSE: More legal stages mod!

    Great work! Also it injects and works fine as a .wad, atleast on dolphin. One small request is to add the every-color-code for characters. One big request is to redo the vertex lighting on smashville and change the pokemon stadium song to the one that plays on PS1 (melee). But great...
  2. Bakasama

    Completed Hold Y for Climber Clone v1.2

    When I have the time I'll look into it, but I imagine we could atleast make a gecko code to replace Nana with someone else and Popo with someone else, and it'd just maintain the AI setup. I have doubts that Nana's AI is tied to the Ice Climbers moves themselves outside of b moves, and the...
  3. Bakasama

    Completed Hold Y for Climber Clone v1.2

    I'm going to revive this thread because i am interested - You'll notice that as Icies you can spotdodge and then buffer a move with Nana simply by holding a button (try it with b button, for example). Popo won't recieve this buffered input, but Nana's buffer window is repeated, you can also see...
  4. Bakasama

    My hands are killing me

    As a melee player who has played ultimate I can say you're doing something wrong. Either you're holding the controller too tight, or something else. You want do to a few things. 1. You want all your hand motions with the controller to be as optimized as possible, no extra strain on the...
  5. Bakasama

    Dr. Wily and Pauline Spirits

    For the Pauline one, play as Mario with a meteor boost and some sort of damage boost and just try to tack on little bits of damage until a stop-clock item spawns. One always spawns a minute or so in. That's your chance to actually kill Peach. For the Wily one, play as Kirby and suck up a...
  6. Bakasama

    Landing Lag/Generalized Frame Data Thread (Training Mode Tested// All 76 chars)

    Yeah, those are my angles. It's intentionally designed 'badly' as to have straight up, mostly down and a bit forward, mostly forward and a bit down, and mostly back and a bit up. @Minordeth I'll have to look into this myself before verifying this, but I will refer to the post in the header.
  7. Bakasama

    Landing Lag/Generalized Frame Data Thread (Training Mode Tested// All 76 chars)

    I tested this on Falco's lasers and Mario's fireballs. The cape acts identically to Mario's as far as I can tell, from active frames, to size of the active hitbox. Both capes send straight back, can turn opponents around even on the ground without waking them, and in midair it turns them around...
  8. Bakasama

    Landing Lag/Generalized Frame Data Thread (Training Mode Tested// All 76 chars)

    Nair never combos into upsmash, it hits too far away at higher %s and it doesn't combo at lower %s
  9. Bakasama

    Landing Lag/Generalized Frame Data Thread (Training Mode Tested// All 76 chars)

    It does not, but as I noted in the OP it still causes you to get the other direction's input for 1 frame, its just that forward momentum is strong enough that it doesn't really affect you that much in Smash Ultimate. I will make a special note that it doesn't seem to 'choke' you anymore...
  10. Bakasama

    Landing Lag/Generalized Frame Data Thread (Training Mode Tested// All 76 chars)

    Those are just the numbers i got, I tested with shield and first frame of shield has no bubble.
  11. Bakasama

    Landing Lag/Generalized Frame Data Thread (Training Mode Tested// All 76 chars)

    I just tested this for awhile and you're right, I have no idea how this is different or even if it is, maybe I'm going crazy. I'll update the OP to amend this. @Rawkstar Falcon Bair, Nair, and uair autocancel out of shorthop, you can double jump out of shorthop uair. I will write this into...
  12. Bakasama

    Landing Lag/Generalized Frame Data Thread (Training Mode Tested// All 76 chars)

    From casual testing and some testing in training mode, dair combos usually up to atleast like 100% with everyone and there's a ton of possibilities. Specifics I'd have to get back to you on, but things like dair upsmash at early percents, dair to dair for some characters, or dair to upair...
  13. Bakasama

    Landing Lag/Generalized Frame Data Thread (Training Mode Tested// All 76 chars)

    Can't wait for clickbait video "MII SWORDFIGHTER IS THE NEW FALCO???". His shuriken is shorthoppable and causes hitstun and actually hits medium height standing opponents (barely) @Iridium 1. Uptilt hits evenly infront and behind link at about a 45 degree angle. It starts behind. 2. Spin...
  14. Bakasama

    Landing Lag/Generalized Frame Data Thread (Training Mode Tested// All 76 chars)

    Finally got to Jr, and sadly he's more or less the same in a game where everyone is nuts. He wasn't that /bad/ in Smash 4, but there were definitely characters better than him there as well. He'll benefit from being able to run and attack, as well as the airdodge changes, but there's nothing...
  15. Bakasama

    Landing Lag/Generalized Frame Data Thread (Training Mode Tested// All 76 chars)

    Yeah everyone can only shield on frame 19 now, even Sheik (I just tested). I will clarify the OP about Mario. Mario's dash duration is 19 frames like everyone, but the length is 2 units, and Mario not having any sword or big limbs, he can't do much by stepping out a whole 2 units and turning...
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