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Recent content by awesome13579

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    Mr. Game & Watch v1.0.8 [COMPLETE]

    I had both versions to check before and it was blatantly clear that I could act out of Bair faster in 1.0.8 when I hit the ground. Unfortunately, I updated my other game because my brother wanted to play. So I don't have side by side comparison anymore :[
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    Mr. Game & Watch v1.0.8 [COMPLETE]

    Comparing the versions, Bair has reduced landing lag. Double check that though, I updated my comparison version for my brother's sake.
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    Bowser 1.0.8 changes

    Checking between both versions, UpTilt has a lot less lag, it's now about as fast as Link's UpTilt. I can confirm but somebody else confirm this too.
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    Smash 4 Ver. 1.08 Patch Thread [MOVE TO NEW THREAD]

    Bowser's UpTilt has a lot of reduced iASA frames. It's now about the same speed as Link's UpTilt. G&W's Dtilt sends further, making it better for edgeguarding. Bair also has less landing lag. I checked with both versions side by side. I am confident, but someone else confirm, too.
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    Brotherhood | Killacubs

    Brotherhood | Killacubs
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    I am Killacubs

    I am Killacubs
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    Peach's Turnips

    With Peach's better recovery in PM, she doesn't need AGT. If your best way of shield pressure with Peach is FC fair --> Dsmash, then you are not a good Peach player. She has many, MANY better options, some that include bouncing turnips. But turnips only bounce in melee, the superior game that...
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    Peach's Turnips

    If this is the only way you feel Peach can stall, then you must not be too good with Peach. Her agt is near useless, for she needs to space properly with her float anyway. As for being above an opponent, her falling down options are very limited. Having the turnips bounce off each other...
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    Peach's Turnips

    In Melee Peach's turnips would bounce off one another, while in PM it doesn't. I feel that it would be better if they did bounce, for it can add additional (albeit gimmicky) pressure. She has this in Melee and should be transferred to PM.
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    Fox is a fraud!

    Does this work in melee too?
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    Sheik's Throws More Free

    In Super Smash Bros Melee, Sheik had a good back throw for gimps, while her down throw in NTSC had assured combos and tech chases, with the cost of being slow to DI properly for less deadly hits. In Project M, Sheik's down throw was made to be a mix between NTSC and PAL down throws. While...
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    CFST: ShockWave (Now with more CeeTee)

    Hi, Killacubs here. Me, FoxyGrandpa, Aklo, and Vidiot (all whom are my brothers) did not use fake tags. This was our first smash tournament, and we happen to play together a lot. We would have stayed for singles but we had other things to do. We all play Melee as well. FoxyGrandpa and I...
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    Metaknight: Dimensional Cape Glitch

    Use the dimensional cape in the air (I recommend high up to do what I'm about to explain), and after it ends, do Up Air. After that, use up B, and Metaknight will freeze in a position while plummeting straight down, while maintaining horizontal momentum. There is no way to get out of this...
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    Old and New Lucario together

    In Brawl, Lucario was known for being super powerful as his percent racked up. His range also increased for all of his attacks. In Project M, this was scrapped for the Magic Series with rewarded Super Meter, taking a cancel system to a whole new level in Smash. However, his range in 2.5...
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    Fountain of Dreams Aesthetics

    In Project M, the Fountain of Dreams has a rainbow colored floor, while in melee, the floor is clear water, casting a reflection. However, I am pretty sure that not every version of melee has the clear water, though I don't know which versions do or don't. Would it be much to ask for the clear...
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