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Recent content by Airswimmer

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    Data Zelda’s Smash Ultimate Moveset /Move Viability Discussion: Phantom Slash = Huge Neutral Buff

    You or I are likely off by a frame from where the animation starts or ends, but gathering frame data from footage like this is never an exact science. Being off by a frame isn't exactly something to write home about due to the video's footage likely not being sync'd with the game. That said...
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    Data Zelda’s Smash Ultimate Moveset /Move Viability Discussion: Phantom Slash = Huge Neutral Buff

    Actually, Nairo held the charge for the full 69 frames that are needed for the Phantom to be fully charged before the first Dtilt. Zelda is able to act on frame 70 after charging for 69 frames in all instances. Whether or not Phantom being released that early is a function of Phantom's release...
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    Official Zelda Patch and Changes Discussion Thread

    I have to agree with this. Not having a good guaranteed follow up out of a throw hurts Zelda a lot due to her low mobility and mostly slow attacks. Sure you can still pummel and F/U/Bthrow, but you're still losing out on some percentage. Couple with this the main advantage of the new Nair being...
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    Guide Zelda Social: But also the FE Heroes Internet Cafe

    In what way? I haven't noticed anything different.
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    Guide Zelda Social: But also the FE Heroes Internet Cafe

    Top tier here we come!
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    Guide Zelda Social: But also the FE Heroes Internet Cafe

    Why do they keep doing this?
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    Guide Zelda Social: But also the FE Heroes Internet Cafe

    Thanks. I'm shy. I'm not sure Dthrow to Nair is worth it anymore on Zelda. At best you usually do 13% now. I'm not sure if this is better or worse for Zelda considering other changes.
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    Guide Zelda Social: But also the FE Heroes Internet Cafe

    Hitting with two or three of the first hits of Nair on a grounded character seems to allow for you to follow up with Dtilt, Utilt, and FW even at high percentages in training.
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