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Recent content by AbsoluteBlack

  1. AbsoluteBlack

    Crazy Hand v1.31 - Character editing program

    Possibly dumb question, but I can't make marth's neutral b charger faster/more often? I've sped the animation up and pulled all the timers down and such, but it still only adds one 'charge animation iteration' worth of damage every 30 frames, not every 10 frames as the animation currently is...
  2. AbsoluteBlack

    Rivals of Aether - Official Thread

    forcing a 50/50 with your opponents dodge for something that's 0 commit for you when you should be in a bad position (above them) regardless of their percent is still dumb
  3. AbsoluteBlack

    Rivals of Aether - Official Thread

    Reread and retry steps 5 and 6 of the bigfriendlygames guide and if you still can't dash raise your left stick anti dead zone
  4. AbsoluteBlack

    Rivals of Aether - Official Thread

    First has been planned forever. Second is just wrong, techs are super punishable, it's just a mixup instead of a true combo. Third is wrong, you just have to use stage positioning to punish them most of the time instead of shields; everyone just has sheik's DA from melee. The last is a more...
  5. AbsoluteBlack

    Rivals of Aether - Official Thread

    This game is out on steam bro
  6. AbsoluteBlack

    Rivals of Aether - Official Thread

    no, don't use joy2key, use bigfriendlygames.net/2015/09/19/rivals-of-aether-on-steam/
  7. AbsoluteBlack

    Rivals of Aether - Official Thread

    You can't parry in the air, man. It's still a fantastic anti air and anti approach. I haven't tested comboing on away DI but the devs told me that the current endlag was chosen to maintain that specifically.
  8. AbsoluteBlack

    Rivals of Aether - Official Thread

    His downb used to not correctly stun him on parry due to how parries are by default calculated; if you parried the third spike it would literally only stun him for the duration of hitlag. That's a bug, imo. I really, really think you're overexaggerating this nerf. It's still a super good move...
  9. AbsoluteBlack

    Rivals of Aether - Official Thread

    It still true combos on perfect away DI, man. The other 'nerf' is what amounts to a bugfix. This is a tiny change that makes a literally 0 risk move a low risk move. Terotrous, fburn's jab 1-dtilt has worked literally forever. Also DI mixups exist, assuming people DI everything perfectly all...
  10. AbsoluteBlack

    Rivals of Aether - Official Thread

    All this really changed is that maypul's extant jab->tilt combos are easier, orcane can have a real third jab (f or dtilt) instead of his setknockback one, and zburn's jabs are a DI mixup into jab3/utilt. Oh and if you DI in on kragg's dash attack now he gets DA->jab->utilt, which is grody
  11. AbsoluteBlack

    Rivals of Aether - Official Thread

    *shrug* you can use x360 or another xinput wrapper on your stick; rivals only really accepts xbox360 controllers atm
  12. AbsoluteBlack

    Rivals of Aether - Official Thread

    No like, it killed at 60. Off the top. Ah, the good old days
  13. AbsoluteBlack

    Rivals of Aether - Official Thread

    In my day, kragg's pillar true combod into utilt, which true combod into his old kill move uair! And downb killed at 60% and was STILL unpunishable!
  14. AbsoluteBlack

    Rivals of Aether - Official Thread

    Downsmash is as strong as fsmash on zburn. Does everyone complaining about fsmash even know that? And dsmash is frame 4. Fsmash is frame.... 12? ish? It's about the same as marth's in melee, which is far from 'super fast', but dsmash kind of is(strong hit in front is frame 10), but no one...
  15. AbsoluteBlack

    Rivals of Aether - Official Thread

    That's the opposite of true in my experience, and also makes no sense given how windows handles such things
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