• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by Absolome

  1. Absolome

    Crazy Hand v1.31 - Character editing program

    Check the MD5 hash of your melee iso and post it in here
  2. Absolome

    Social *sigh* oh the life of a Zelda main [A new zelda discussion zone]

    I'm trying to compile a big list of melee glitches/odd things so that I can make a video about them in the future, and Zelda is the only character that I've got nothing for right now. Anyone in here know anything glitches that involve her?
  3. Absolome

    Project Smashboards Community Symbol Map

    Most of that is gone, the only ones still named that way are mostly the unknown ones (so that you can know who was looking into it), stuff like "runsOnEachFrameInCss?"
  4. Absolome

    Project Smashboards Community Symbol Map

    Good work! I've now merged some small finds I've had (really small, I've been busy with school and a lot of what I was tinkering with got blasted away by Achille's findings) into the map you've posted here and pushed it to the git repository, so that should finally be up to date. One of these...
  5. Absolome

    Project Smashboards Community Symbol Map

    Holy hell @Achilles1515 that's so sick I'll add these into the official map when I get the chance soon
  6. Absolome

    Project Smashboards Community Symbol Map

    I thought the decompiled melee was a huge awful mess where every single register call was a different variable? or is this a different and better one?
  7. Absolome

    Project Smashboards Community Symbol Map

    great, thanks! If someone could upload a pull request to the github I'd appreciate it, otherwise I'll stick that in next time I'm working on this project. I'm working on a TO helper tool in node.js right now so my attention is kinda off updating this myself for a bit but i'll integrate any PRs...
  8. Absolome

    Project Smashboards Community Symbol Map

    Nice, any ideas on what they could be named to be more accurate? maybe 180 -> GuardReflect but I've got no idea what to call 182 what happens when you replace the first line of 182 with blr? (make sure you reset the JIT cache after setting the blr!)
  9. Absolome

    Melee Gecko Codes + Guide and Discussion

    Do any of you have a full list of subaction IDs for each character? (or it might be animation IDs that I need, not sure). Do animation IDs ever overlap between characters?
  10. Absolome

    Melee Gecko Codes + Guide and Discussion

    This is (IN VERY BASIC TERMS) what 20xxTE does Of course, it's a lot more complex than just saving the code to your memory card and popping it in, but there are ways to execute custom ASM code on a gamecube
  11. Absolome

    Melee Decompiled into C

    So did this project end up being worth anything or is it really just too messy of a decompilation process to work?
  12. Absolome

    Melee Gecko Codes + Guide and Discussion

    This seems to work perfectly, same mechanics as the 80432a28 except now I can easily poll for digital button data :> I wonder what the heck 80432a28 is for then. It definitely does work as a sort of frame advance
  13. Absolome

    Melee Gecko Codes + Guide and Discussion

    I'd like to start working on a better system for RAM documentation than what we've got now, but I'm not sure how we'd do it for anything other than just global addresses
  14. Absolome

    Melee Gecko Codes + Guide and Discussion

    So on the 1.02 data google sheet I pulled '0x80432A28 = frame advance on/off -- 0x80000000 will turn it on, add 1 to the word to advance a frame forward' I've been using this for a code I'm writing that activates frame advance mode after a timer hits a certain amount. I also wrote some ASM...
Top Bottom