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Recent content by Abaasy

  1. Abaasy

    Official Art management- Shulk moveset analysis (Current move: D-throw)

    The only application I use UThrow for is in Jump Art, with tons of rage and the opponent being at around 50%, I UThrow into double Jump Uair. If they try and jump out of Uthrow, they die. Jump Airdodges don't work against that either. The only way to escape that is to airdodge which can be read...
  2. Abaasy

    Official Art management- Shulk moveset analysis (Current move: D-throw)

    I just feel like his other throws have far more usage compared to F-Throw. I by no means meant to say that F-Throw is bad, because it indeed does do a hefty amount of damage and like I said, if you do not want to stale out your other more useful throws. Maybe I'll explain more as to why I think...
  3. Abaasy

    Official Art management- Shulk moveset analysis (Current move: D-throw)

    F-Throw to me feels like it is Shulk's 2nd worst throw. It does 11% normally, 8% in Speed, 7% in Shield, 15% in Buster, and 5% in Smash. Of course, % doesn't really matter with Smash art, as you're using it to kill, not to rack up damage. However, F-Throw really isn't that great of a kill throw...
  4. Abaasy

    Official Art management- Shulk moveset analysis (Current move: D-throw)

    I'm pretty sure it's dependant on how fast the opponent mashes. I've seen people get out after 1 pummel well beyond 100%, and sometimes I get like 5 pummels at 50% from trying to do a grab release edgeguard or something. So, basically anyone can get out at any reasonable percent, assuming they...
  5. Abaasy

    Official Art management- Shulk moveset analysis (Current move: D-throw)

    Did you get hit by the tree? If not, I'm assuming you either did a retreating Nair, the tree only came in contact with the disjointed hitbox, or Nair flat out beats the Tree in terms of priority. In my case of Backslash beating out a full charged Aura Sphere when the Lucario was past 100%...
  6. Abaasy

    Official Art management- Shulk moveset analysis (Current move: D-throw)

    I feel that Backslash is a lot more viable now, after the buff. I still think Backslash is more of a read type move though. Backslash when they are RAR'ing, Backslash Fox/Falco/Ike's Side B if they go on the stage, etc. This move is definitely powerful, when used correctly. Testing on Link at...
  7. Abaasy

    Official Art management- Shulk moveset analysis (Current move: D-throw)

    I'm not going to get very detailed on what you can do in Buster art, you guys already pretty much explained it. However, because Buster art has reduced knockback, it gives Shulk an additional 5 jab lock options, making him have 6 jab locking moves, which is the most in the game on one character...
  8. Abaasy

    Super Smash Con: Day 1

    I need that No Johns shirt.
  9. Abaasy

    For Glory Gaming: Patch 1.1.0 Character Exhibition

    The patches are definitely the things that make this game better and better!
  10. Abaasy

    Official Art management- Shulk moveset analysis (Current move: D-throw)

    I feel like I need to add that Hyper Shield Shulk barely takes any knockback at the ledge of FD from a full charged Flare Blade (Roy's Neutral B) and makes Shulk only take 28%, normally being 50%. Shulk even lives Flare Blade at 28%, but he goes offstage into the bubble. Just tested for fun :P
  11. Abaasy

    CEO 2015 Montage Released

    They got a pool?! Yo that is so hype! Ugh I can just feel how relaxing that is... I wish I was there ;-; Leffen flipping us off to the suscribe button was funny too lol
  12. Abaasy

    ZeRo wins EVO 2015 over Mr. R

    Abadango was the only Japan player in Top 8. RIP Rain and aMSa and Nietono. Oh god Nietono didn't even go far.
  13. Abaasy

    Satoru Iwata Has Passed Away

    This really is heartbreaking. I don't think any person in the world could replace him and all of the achievements that he has done. You will be missed, Rest In Peace Iwata. ;-;7
  14. Abaasy

    Official Art management- Shulk moveset analysis (Current move: D-throw)

    Oh boy. Fair. Personally I think that Fair is an amazing edgeguarding tool. Fair comes out fairly slow, on Frame 14, and it only lasts for 4-5 frames I believe. Fair's range however makes it really easy to gimp other characters, and it will potentially kill at higher percents, because usually...
  15. Abaasy

    My Smash Corner Presents: Captain Falcon Infinite Combo

    Because Falcon TOTALLY needs another way to rack up damage. Thanks, Nintendo.
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