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Recent content by A_Reverie

  1. A_Reverie

    Important Carefully Ask PPMD about the Tiara Guy

    Dashing in with side-b is better for stealing a hit on Falco when he's doing stationary lasers. PP mentions this further up when he talks about discouraging the Falco from moving forward. You're letting the Falco you're playing against come forward unchallenged because you're coming forward at...
  2. A_Reverie

    Important Carefully Ask PPMD about the Tiara Guy

    Hey PP I was wondering what goes through your mind when you take weak hits or successfully CC? I have a pretty bad time acting out of them and was wondering if you had any suggestions on what I should try to be doing. I have the biggest problem dealing with quick jabs, especially Sheik's...
  3. A_Reverie

    Important Carefully Ask PPMD about the Tiara Guy

    I think a reason why Pikachu can be a confusing matchup for Marth is because you don't often have as clear of an idea of what you'll be doing after landing a hit. Hitting Fox at a certain point with tipper F-air/D-tilt will almost always lead to a tech chase scenario. Against a floaty, landing a...
  4. A_Reverie

    Important Carefully Ask PPMD about the Tiara Guy

    Crouch is its own state that reduces knockback, so no ASDI down won't be applicable in every situation. Holding crouch after an aerial to absorb an incoming whiff punish hit is similar to shielding something but CC is more reliable at appropriate percents because it gives you access to more...
  5. A_Reverie

    Important Carefully Ask PPMD about the Tiara Guy

    Vs Fox I like to dash dance around center at a range that makes running shine hard for them. From there you can narrow your coverage down to their aerial approach. If they're unable to use running shine safely they can dash in and grab but you can cover this with Dtilt or a retreating Fair if...
  6. A_Reverie

    Important Carefully Ask PPMD about the Tiara Guy

    The way I see it is Marth's fundamentals allow him to threaten from longer distances than his opponents can. When you put yourself up against another Marth your accuracy and consistency is tested because he's capable of the same extreme reach. Add to that his crazy grab game and edgeguard game...
  7. A_Reverie

    Important Carefully Ask PPMD about the Tiara Guy

    @Signia I remember reading that. Excellent post, in particular: This is a great way to explain it and something everyone should think about when they jump toward someone in ANY direction. That momentum that carries you through your swing is usually what gets you punished so you definitely want...
  8. A_Reverie

    Important Carefully Ask PPMD about the Tiara Guy

    Are you trying to tech chase with grab mostly? You can tech chase with an aerial or dtilt and then try a grab. Cover no spotdodge with the aerial/dtilt and then the grab will punish them if they do spotdodge. There will be times where you can definitely get a grab, it just takes a lot of...
  9. A_Reverie

    Important Carefully Ask PPMD about the Tiara Guy

    The biggest problem with full hop is that if you swing too early on the way up (especially with up air) and whiff you end up stuck in endlag without a fast way to land. On really high targets, I would only full hop if you can either swing and start falling right after or double jump into your...
  10. A_Reverie

    Important Carefully Ask PPMD about the Tiara Guy

    I think this will depend a lot on the individual. I myself put a lot of focus on center control and accuracy. I will rarely take a hard call and value it over a stable, centered stance. The mindset I put myself in puts most of my energy on spacing whichever swing I've chosen properly while...
  11. A_Reverie

    Important Carefully Ask PPMD about the Tiara Guy

    Sounds like you're having spacing issues? I think I can give you some things to think about that can help. I find a lot of Marths play too close. You have to consider that during dash dance your fastest, safe ground option (wavedash d-tilt) is pretty slow, so you need space in order to put it...
  12. A_Reverie

    Marth vs. Sheik punish game?

    Go to Kadano's thread and look at his up throw follow ups for Sheik. Punishes in this matchup mainly involve getting as much damage and advantage as you can out of a single throw. This means you should practice the follow ups Kadano lists as well as follow ups to those. You'll start to build...
  13. A_Reverie

    Running out of creative juice in neutral

    Neutral mostly involves attack selection and then the spacing of those choices. If you feel you're being adapted to, then you're not choosing the right attack at the given time due to information you've afforded your opponent through your previous choices. You could also be failing to change...
  14. A_Reverie

    Important Carefully Ask PPMD about the Tiara Guy

    I'm going to take a different approach to your question. I think being in a mental state like "the zone" where you're in some sort of flowstate is a good goal, but there's a lot that goes into achieving it. There's a lot to focus on in any given Melee match but the thing I've been focusing on...
  15. A_Reverie

    (Guide) Marth CC to Techchase Missed Tech

    So it's been a while since this was posted and I just wanted to post some updated thoughts. I've honestly been defaulting to crouch on missed techs for a while now. Given I have the time to get into position, I can usually follow up. It mostly works when they get-up attack. I usually go for...
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