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Outsmarting Mother Brain

Outsmarting Mother Brain

Updated Nair and Fair frame data to reflect 1.1.1 Confirmed changes. Set Fair landing lag to ??, seems faster, will update as info improves.
Thanks to Scream for collecting this data.
Added uair (weak hit) to upb in the uair section, not sure why I didn't put it there before. That's a very common late percent kill setup.

Updated usmash kill percent and changed a bit of the commentary regarding usmash. Specifically it is stronger and has larger hitboxes and better linking. People still fall out of the first couple hits. The last hitbox in particular is much larger and hits most characters standing behind you reliably.
Thanks to Aerodrome's and others work at kuroganehammer.com I have filled in a few of the missing frame data spots and squared up some of the old frame data to match with what is at http://kuroganehammer.com/Smash4/Samus

Also added stuff from guide comments thread.

EDIT: Changed Usmash KO%. I don't really know the right value to use to keep it consistent with the old frame data, but it kills significantly earlier.
Missiles go slightly faster, but the section on missiles is unchanged.
Dthrow knockback seems to be slightly less, waiting for data for any changes.

Ftilt has been buffed 1% in the final two boxes. Knockback increased to 30b/100g.

EDIT 4/16/2015
Super Missile no longer combos to CS at low percents. SM->SH->CS still connects but it's much tighter.

EDIt 4/21/2015
Corrected a mistake that Zair doesn't stale. Zair does stale. Added some frame data for Zair and put it in the aerial moves table.
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