With more info on how MKW's character selection screen works having been released, I'm genuinely curious as to if there's been some mass exodus of in-house UI/UX designers at Nintendo, or at least anyone to playtest it.
I'm sorry but the whole "scroll through one MILLION options" is getting silly. Why aren't character costumes placed under each character? Why not have smaller profile images? Like, I get that it might not be possible to show every character in one screen, but there's workarounds for this. Don't even get me started on the fact that it takes twice as long if you're in multiplayer.
I feel like I'd be thinking about this less if it weren't for the fact that this exact issue has been a sticking point of mine in the newer Zelda titles, and I'm genuinely getting curious as to if there's some kind of throughline here. Maybe some mysterious internal mandate that says menus should have no basic categorisation options and should take twice as long as they reasonably need to?
It just seems weird, and really backwards for a company that's ostensibly supposed to be one of the more forward-thinking out there. Idk, that's just me. Can't wait for Smash 7 to have another horizontally scrolling menu that takes 20 minutes to get to Ryu Hayabusa and Goku.