- Joined
- Feb 1, 2019
- Messages
- 73
Greetings Villager mains,
Ike main here, I recently posted a matchup guide over in the Ike forums and I'd like your opinions from the Villager's perspective about the Ike matchup. This is what I wrote:
Villager 20/80 Villager’s favor – https://www.youtube.com/watch?v=RyjCIMjP8eg
A good Villager is truly terrifying for Ike, and one of his worst matchups. Not only is he small and hard to hit but he’ll constantly be spamming his Fairs and Bairs (he shoots a small pellet through the air) it doesn’t do a lot of damage (4%-6% per hit) but they sure do add up because he can shoot them so quickly. Additionally, they can combo into his gyro special which is a delayed projectile that shoots slowly across the screen and blows up if it hits you. His ridiculously fast projectile spam makes it incredibly hard to approach unless you’re a god at parrying. And once he gets you off stage your woes continue, the aforementioned pellets of doom interrupt your quick draw recovery which can spell a frustrating early death, and if you try to recover with Aether from below his F-smash will obliterate you (he drops a bowling ball that falls down on you). If you do manage to get him off stage be ready to block the incoming projectiles and maybe go for a short hop down air or down-tilt if he’s recovering from below, anything else is too risky. Try your best to get him above you, your up-air kills him very early and he has fewer options vertically than he does horizontally. If you can, pick the smallest stage you can find, and ban the larger stages.
Do you agree or disagree with that ratio and what I said? Any feedback is appreciated, thanks!
Ike main here, I recently posted a matchup guide over in the Ike forums and I'd like your opinions from the Villager's perspective about the Ike matchup. This is what I wrote:
Villager 20/80 Villager’s favor – https://www.youtube.com/watch?v=RyjCIMjP8eg
A good Villager is truly terrifying for Ike, and one of his worst matchups. Not only is he small and hard to hit but he’ll constantly be spamming his Fairs and Bairs (he shoots a small pellet through the air) it doesn’t do a lot of damage (4%-6% per hit) but they sure do add up because he can shoot them so quickly. Additionally, they can combo into his gyro special which is a delayed projectile that shoots slowly across the screen and blows up if it hits you. His ridiculously fast projectile spam makes it incredibly hard to approach unless you’re a god at parrying. And once he gets you off stage your woes continue, the aforementioned pellets of doom interrupt your quick draw recovery which can spell a frustrating early death, and if you try to recover with Aether from below his F-smash will obliterate you (he drops a bowling ball that falls down on you). If you do manage to get him off stage be ready to block the incoming projectiles and maybe go for a short hop down air or down-tilt if he’s recovering from below, anything else is too risky. Try your best to get him above you, your up-air kills him very early and he has fewer options vertically than he does horizontally. If you can, pick the smallest stage you can find, and ban the larger stages.
Do you agree or disagree with that ratio and what I said? Any feedback is appreciated, thanks!