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This is all I need out of Fox tbhIf anything, at the least we'll get Chicken Walker Final Smash and the voice actor feeling bad about their last performance.
For some reason when I read this I should imagine Fox sounding apologetic in the game for how he sounded in the previous game... lulIf anything, at the least we'll get Chicken Walker Final Smash and the voice actor feeling bad about their last performance.
But Falco prefers the air...Leave the Chicken Walker forthe chickenFalco tho, Landmaster is probably fine for fox
This. The character designs in Star Fox became hideous, hopefully Sakurai addresses this and makes them look better? That might be too much to hope for.i know i'm on the wrong forum to admit i don't like melee, but i will grant you that it's when Fox looked his best. the short snoot and little ears they've given him lately don't suit him. and his clothes were simpler too, not so over-designed.
No he doesn't. You just cant cross up shield with the move anymore. Was confirmed on nairo's stream
Fox shortens his Illusion at about 5:07.
Wait, WHAT?! The illusion is now directly punishable on block?!No he doesn't. You just cant cross up shield with the move anymore. Was confirmed on nairo's stream
I've scoured around for any information on it but no one seems to have experimented with the shine. I can't even find it mentioned anywhere. the most interesting thing about this is that the shine's pulsing changes on hit - it's clearly intentional if the animation is responding like that.does anyone have any more info on that shine reflecting sonic's attack? did anyone get any more testing on that and also if shine semi spikes off stage again?
Ok, figured that out. Guy was indeed mashing down-b, he just released shine right before hit, then used it again)
https://imgur.com/a/P5KH5Ns
R. I. P. shiny counter
P.S. is shine now frame 1?
but sonic only attacked once, he could not have cancelled his shine, then got hit by the next shine all in the same forward smashFox still had spawn invincibility while getting hit. I assume what happened is, guy was mashing down-b, it got cancelled by sonic hit and then it was used again.
what do u mean by thisThe new shine doubles as a sword counter now
From what I saw.any character attacking even while not using a projectile that comes into contact with shine frames will cause a shine counteraatack to activate.......which acts similar to a sword characters counter special move(if they have it).a special which a lot of swords characters are knowned for having in smash and the n there are others that don't like little ma c and palutenawhat do u mean by this
did you come to this conclusion based on that clip you saw in this thread, or you witnessed it in other clips or while playing yourself? And does it have a certain amount of frames upon activation that will do this, or the entirety of it being up? I assume upon activation it has a few frame window that it can counter attacks?From what I saw.any character attacking even while not using a projectile that comes into contact with shine frames will cause a shine counteraatack to activate.......which acts similar to a sword characters counter special move(if they have it).a special which a lot of swords characters are knowned for having in smash and the n there are others that don't like little ma c and palutena
Someone already noted it, but yes, it has a low hit angle. Check his introductory video that Kain6th posted and go to the part where's fighting Wolf. When Wolf gets hit, he's sent slightly diagonally down. I'm not sure what angle that is, but it might be the same as in Smash 4 I think after 1.1.0 since that's when Reflector was changed. Smash 4 Reflector has two hit angles, 10 degrees and 40 degrees, I think the 10 degree one is on land since it would just push people back while the 40 degree one is in the air which would be low hit angle compared to something with 60 degrees or a 361 hit angle which is more or less horizontal.did anyone get any more testing on that and also if shine semi spikes off stage again?
Air speed and aerial mobility I'd assume would be scaled since Fox's ground speed is already good. He has the fastest dash* (2.4) over Little Mac (2.05) and Falco (1.9), the fourth fastest run speed, the third fastest walk speed, the fastest fall speed, and his jump is pretty good. The only thing Fox wasn't so great at was aerial mobility; his air acceleration was average at 0.08, but his air speed was low at 0.96. Mario's not really average in air speed in Smash, but compared to Mario's 1.15 that a 0.19 difference.Fox looks good but I will be disappointed if they didn't scale his movement well with the other characters in the new engine.
Someone already noted it, but yes, it has a low hit angle. Check his introductory video that Kain6th posted and go to the part where's fighting Wolf. When Wolf gets hit, he's sent slightly diagonally down. I'm not sure what angle that is, but it might be the same as in Smash 4 I think after 1.1.0 since that's when Reflector was changed. Smash 4 Reflector has two hit angles, 10 degrees and 40 degrees, I think the 10 degree one is on land since it would just push people back while the 40 degree one is in the air which would be low hit angle compared to something with 60 degrees or a 361 hit angle which is more or less horizontal.
Anyway, if Reflector has low enough recovery, it could be all right as an attack. In Smash 4, it had 34 recovery frames, in Brawl, had 18 recovery frames (21 FAF - 3 startup), and in Melee, it had 39 recovery frames, but you could jump cancel starting on frame 4, so that didn't matter. Brawl's would be stupid, but something around 23-25 recovery could work. Anything under Smash 4's would be an improvement, though.
Melee Fox's frame data if anyone's interested: http://dx.smashbr0s.com/chara/cters/fox/. It has stuff on hit angles and knockback that the thread on Smashboards doesn't. It's in Japanese, though, so use Google translate on keywords like the characters for "overall" means total frames.
Air speed and aerial mobility I'd assume would be scaled since Fox's ground speed is already good. He has the fastest dash* (2.4) over Little Mac (2.05) and Falco (1.9), the fourth fastest run speed, the third fastest walk speed, the fastest fall speed, and his jump is pretty good. The only thing Fox wasn't so great at was aerial mobility; his air acceleration was average at 0.08, but his air speed was low at 0.96. Mario's not really average in air speed in Smash, but compared to Mario's 1.15 that a 0.19 difference.
If they do increase his ground speed, it probably won't be much. He'll still be fast on the ground, but what would matter would be his aerial mobility if everyone gets faster there.
* Dash speed is not the same as run speed. Dash occurs before run. Here's a chart on it that was from Smash 4's launch: https://smashboards.com/threads/smash-4-running-walking-speed-rankings.371564/page-2#post-18647333.
my god... thats down from 40???? are they trying to introduce melee fox possibly? you can do anything out of dash/run.... this introduces fox sprint shine no?? did we just discover why other parts of fox were nerfed?End lag for shine looks about 6-7 frames