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There was PlayStation All-Stars to be fair, but that was an abortive attempt to make a "super-based" platform fighter a thing.I don't know if one already does but I'd really like to see something like that. Whether they keep the percentages or switch to a regular health system, or maybe even some sort of hybrid having lengthy combos in a platform fighter would be a pretty interesting marriage of fighting sub genres.
Looks pretty promising. Gameplay seems to flow well, and we got to see a couple characters, stages and modes right off the bat. Overall a good first impression, though I will say the music makes me think of a trainer battle in Pokemon for whatever reason. Not a bad thing, just the first thing that came to mind.Is this what this thread was looking for?
Can't wait for MvC fans to mod it if anything.
To be fair, are shotos supposed to be "interesting" per se? They're mainly just there to teach the basics of the game to newer players.Looks pretty promising. Gameplay seems to flow well, and we got to see a couple characters, stages and modes right off the bat. Overall a good first impression, though I will say the music makes me think of a trainer battle in Pokemon for whatever reason. Not a bad thing, just the first thing that came to mind.
The characters themselves seem alright too. The ninja hound seems to be the poster boy/"main" character, though if I'm being honest he feels the least interesting to me. Visually at least, otherwise he looks to be an interesting mix of inspirations gameplay wise.
He seems to be a mix of Ryu with a lot pulled from the Smash spacies wrapped up in a ninja theming. Basically putting the Fox expy front and center. Not surprised there.
I'm more interested in the skull/blade guy and not Nakoruru/bat Mononoke. The press kit on their website has key art of a couple more characters. Out of those, the cyborg skateboarder and presumed Bowser stand in caught my eye. The swordswoman too, but I feel like her design might be a bit to close to Sophitia from Soul Calibur and Helen from Blade Strangers.
I mean, they're not meant to be uninteresting either, just a byproduct of them leaning towards the simpler side. I realize I'm in the minority l, but I actually tend to quite like a lot of the poster characters. I personally don't find characters like Ryu, Morrigan/Demitri, Filia, etc. to be bland. That goes for both visual design and gameplay.To be fair, are shotos supposed to be "interesting" per se? They're mainly just there to teach the basics of the game to newer players.