S_B
Too Drunk to Smash
Increase the ascent speed of his up+B, possibly even doubling it.
This alone would massively increase his viability in tournaments, as his current biggest issue is the number of characters that can keep him offstage indefinitely after pushing him off.
All the weight in the world isn't going to save a character when pushing them off the ledge once means they're likely never going to get back on. KKR's slow, linear recovery isn't likely to be exploited in casual play but it's basically like playing T-ball for anyone even slightly competitive.
Boosting the speed of his recovery would at least give us a chance of angling it in a way the opponent won't have time to react to. As it stands, they can see your trajectory almost immediately and still have plenty of time to intercept it.
This alone would massively increase his viability in tournaments, as his current biggest issue is the number of characters that can keep him offstage indefinitely after pushing him off.
All the weight in the world isn't going to save a character when pushing them off the ledge once means they're likely never going to get back on. KKR's slow, linear recovery isn't likely to be exploited in casual play but it's basically like playing T-ball for anyone even slightly competitive.
Boosting the speed of his recovery would at least give us a chance of angling it in a way the opponent won't have time to react to. As it stands, they can see your trajectory almost immediately and still have plenty of time to intercept it.
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