BunBun
Smash Master
Not effectively.
Also, Kirby's grab range is straight up good. Not just good for his size.
Also, Kirby's grab range is straight up good. Not just good for his size.
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Not the hammer, the hammer screws you bad if you're not over the stage.I'm guessing this ledge cancelling stuff would work best when edgeguarding and the opponent is focusing more on recovering than on retaliating.
No. Kirby sucks.Hi guise. I'm new to melee and I need help with my match ups. My friends play roy and link and they are very hard to beat. I mainly use up-b and down-b to combo them, but they have too much range. Please teach how to play Kirby. I really love him even though he's low tier.
Fox? Meh. Not too bad. Falco? Please, it's actually not that bad. Peach? **** Peach. Sheik? Ehhhhh she's not terrible. Avoid Marth at all costs though. Seriously, I'm about to make a post dedicated to how bad it is.You should never play Foxes either. Or Falcos. Or Peaches. Or Shieks.
I'm kinda curious why you think Fox and Falco are not too bad. Also why Marth is the end of the world. I have somewhat opposite feelings, so I'm curious what makes you feel this way.Fox? Meh. Not too bad. Falco? Please, it's actually not that bad. Peach? **** Peach. Sheik? Ehhhhh she's not terrible. Avoid Marth at all costs though. Seriously, I'm about to make a post dedicated to how bad it is.
Well, Fox/Falco can be dealt with pretty easily. For Fox, you just avoid getting Shined. For Falco, it's pretty straight forward. But Marth, Marth outspaces Kirby with ease. Want to approach Marth? BLAM! You got tipped. Marth's edgeguard game is also amazing, so once you get knocked off stage, it's almost impossible to recover. All Marth has to do is camp and F Smash.I'm kinda curious why you think Fox and Falco are not too bad. Also why Marth is the end of the world. I have somewhat opposite feelings, so I'm curious what makes you feel this way.
hmmm I personally don't find it all that difficult to recover vs marth. I just try to stay patient while recovering ( using all of my jumps if I have to). You should usually aim to sweet spot the ledge when using up B vs marth. You should also always be prepared to ledge tech when recovering with up B.Marth's edgeguard game is also amazing, so once you get knocked off stage, it's almost impossible to recover. All Marth has to do is camp and F Smash.
What? I hardly struggle against Fox/Falco with Kirby.I can without a doubt in my mind say that Fox is Kirby's hardest matchup. After that Falco follows closely behind. I don't think this is disputable at all.
After that it gets kinda wishy washy and probably depends on some personal preference.
You basically have the next level of Peach/Jiggs and Sheik/Marth. Probably depends if you can handle floaty battles or grab monsters better.
After that Falcon and ICs are definitely the easiest of the top tiers.
Difficulty almost goes follows in line with the 2013 community tier list.
Did you ever consider the Marth/Marths in your area may be better than the spacie players? Fox is widely considered to be Kirby's worst matchup, like 10-0. Falco vs. Kirby is a bit better, but not a whole lot. It is common when playing as Kirby to run into someone who has never played that match before, and therefore doesn't know your tricks/gimmicks/abilities. You have the element of surprise in those situations, but that is a temporary deficit and cannot be used to judge a matchup.I've played against Foxes and Falcos using Kirby and it's not that bad of a MU.
Dair is not a safe approach. It worked great in 64 when shieldstun was high, but it does not work at all in melee.Come in from above with a DAir, you're gonna get an UAir to the face.
Stop using down-b. It's not good. It's never been good. If it was ever good for you, you were bad and your opponent was worse.Want to try stone from above instead? Guess what? You're gonna get F-Smashed and die.
Let him float, at lower %s you can utilt after dthrow, at higher %s you can chase with bair, and at very high %s just use uthrow.Finally grabed Marth? Don't bother Down Throwing, Marth just floats far away.
I guess you're right about that. My point was up B so that if you get hit by Dtilt or Fsmash, you can ledge tech.Gold Dart, I feel that Kirby cannot actually sweet spot the ledge. Not like Marth can anyway. Kirby must come above the ledge with the up B if he needs to grab it, and against a Marth? That means *DEAD*.
Actually, some of Game & Watches moves can be punished pretty hard by Kirby. If he misses a ledge-cancel, Dash Attack, or F-tilt, punish with either F-Smash, U-Smash, or Hammer.Or Game and watch... seriously might be worse than the Shiek match-up.
There's actually a trick with Kirby's dash-attack which if you use it off a platform where Kirby ignites only in the air, then hit Z/R/L right before touching the ground, the attack cancels immediately and Kirby does a dash-grab. Given the dash-grab has a huge reverse hitbox, this trick can make it so heavy characters like Bowser, Fox, Falco, and DK to get hit by the dash-attack and immediately get grabbed.Kirby is one of the few characters who's grab range actually increases during the dash animation, no joke. He also has a pretty big grab-box behind his back while dash grabbing.
TECH-CHASE CITY.
Another great way to fight Marth is getting a grab on him and up-throwing, then combo with Uair, Nair, or Fair and follow up there.I think Kirby is a pretty good character against Marth. Marth has a wide attack range, but with good timing you can dodge his attacks and take advantage of his vulnerability times after each move. Kirby has many weak attack that on the other hand, can make very much damage if done continuously and have a good hitstun time. I use the down+a kick very often, it's fast and gives around 10% each hit, it's very useful, especilly against Marth and other fast characters.
Most good Game and Watch players can easily out space kirby making it very difficult for kirby to punish anything.Actually, some of Game & Watches moves can be punished pretty hard by Kirby. If he misses a ledge-cancel, Dash Attack, or F-tilt, punish with either F-Smash, U-Smash, or Hammer.